fallout

PostNukeRP Gamemode Suggestions

fallout

Postby atty16 » Wed Aug 10, 2011 9:05 am

it would be cool to have some things from fallout like example nuka cola, Sunset Sarsaparilla, bottle caps and some of the guns.
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Re: fallout

Postby eldarstorm » Wed Aug 10, 2011 12:01 pm

That would be really cool, but for a few things.

We have tried to keep somewhat clear of ripping off fallout, even though we are of the same theme. Also, adding the models would increase download times and such for new players or returning players that had not downloaded the models yet.

We had a similar problem when we tried to pre include the upcomming zombie models. So many people connected and tried downloading at the same time, it crashed the server.
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Re: fallout

Postby atty16 » Thu Aug 11, 2011 4:16 am

you could have coca coka in the sever or money or a bank.
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Re: fallout

Postby eldarstorm » Thu Aug 11, 2011 3:43 pm

The coke thing is a maybee, will have to think on that since there are existing models we can use for that.

As for money and banks, this topic has allready been hit on before. The reason why we dont do money is becouse it would be worthless. We build the gamemode around a barter system, you give resources for needed items. Adding money to thins would just add a item that would not help you build anything in the end since everything uses scrap, chems, or small parts.

The reason we do not add a bank is becouse allowing players to store resources removes a larg level of risk from the game.
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Re: fallout

Postby CmdZoidberg » Sun Aug 14, 2011 9:56 am

I'd like to know what would the actual use be of the item? A cheaper and less effective version of Coffee where it boosts your Endurance?
While on the topic, I personally think items like Coffee that boost your Endurance should also have a minor Hunger penalty, to convey the message that the item dehydrates you while giving you that boost of energy. Doesn't need to be massive, it's just a little thing I personally think would sit well with the item.
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