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New Class

PostPosted: Fri Jul 22, 2011 2:02 pm
by Sy Ableman!?
I have a knew class idea for people that could be a little be on the challenging side. Although I have not made a name for this class I have a good idea for its abilities. (1). At first this maybe alarming and unfair but, this class can not scavenge nodes, instead it will scavenge dead corpses of npcs (zombies,antlions, antlion guard will wield more resources). (2). This is also alarming but this class cannot make any food items but, again he gets his hunger for killing things and looting the corpse maybe perhaps 3 hunger per kill. (3) to balance it out a little bit the class has a slower hunger detriation and he gets 1.5 exp for killing npcs and 7.5 exp for killing antlion guards. Just an idea.

Re: New Class

PostPosted: Mon Jul 25, 2011 11:16 am
by Remnant John
thats sounds REALLY tedious having to go kill maybe 30 zombies as apposed to making 4 cans of beans in 20 seconds? i think itd be better off it they could eat regular food at a higher price by a little and also what tool would they make? and how would it support ALL the other classes? making classes is tough ya'know

Re: New Class

PostPosted: Mon Jul 25, 2011 2:14 pm
by Sy Ableman!?
John I don't think you understand what I'm saying. This class would still be able to eat the food but is not able to MAKE the food. I was also think of a thing that they can build that can boost stats of other players and offer a wide variety of things that can maybe repel zombies and ant lions make you have increase damage speed health and so on.

Re: New Class

PostPosted: Mon Jul 25, 2011 2:54 pm
by [TBU] CrazyKid
What would this class be called?

Re: New Class

PostPosted: Mon Jul 25, 2011 5:10 pm
by Sy Ableman!?
Seasoned Veteran maybe?

Re: New Class

PostPosted: Tue Jul 26, 2011 8:24 am
by Remnant John
uhhh... i dunno

Re: New Class

PostPosted: Wed Mar 21, 2012 8:39 am
by Lord Rahl
I love this idea but soon, zombie bodies will be scavengable for things anyway- part of the upcoming update.