(5/4/2011)
I was thinking, and i got the idea for several tools and weapons that could be implemented into pnrp:
1)An ammo box that goes onto a jeep, It allows for quick conversion of your materials into ammo for the gun you are currently holding, just press E on it: and it will give 1 round of ammo for said gun type.
2)I've mentioned this before, but will include it anyway: A chemical to scrap/small part material convertor, like the Engineer's furnace.
3)An Rpg made by the scientist? I see the reasons for why this may be bad but Its worth mention.
4)A Stunstick made by the scientist, It could be used to stun, freeze, Disorient, or maybe just knockback, any npc except for the antlion guard.
5)The crossbow: even if powered down, it should be added: it is a simple weapon that would be seen in a post apocalyptic setting.
6)A *breakable* turret, like the ones in Episode 2: as a cheaper alternative to the turret.
(5/5/2011)
7) A Stick, Club, metal bar, pipe, crowbar, broken glass bottle, or other common item for the default melee weapon, Very few people just have military-grade combat knives lying around. A more common item makes things seem more realistic: and also may solve the problem many have with the knife being too strong.
8) There is a hands weapon somewhere, (i don't have the link) that shows you with your hands out, maybe that model could be used in place of not seeing hands.
9) Another suggestion: make the hands I mentioned above replace the knife, with Punching more effective.
9a) I remember when the hands also served the purpose of keys, i preferred this to keys being their own weapon for a few reasons:
-Less scrolling through weapon menu
-Occasionally falling asleep, and waking up w/o knife and keys, and only hands, can leave you locked in a room until someone either breaks down the door for you, you fall back asleep, or you die.
-With keys, Radio, and Hands all lacking models, scrolling through weapons quickly can end up confusing.
10) The radio as a menu, and not weapon. Picking it up adds the menu to the buttons on the tab/Player list menu, The radio can be dropped from this menu as well. The radio will still drop when you die.
11) A funny idea, basically: a weapon which lets you throw small props such as glass bottles (which break on impact, so no auto delete nessecary) to deal a small amount of damage. *I think this would be another good substitute for knife*
12) A weapon that can enable you to *defend* from attacks, like a shield. A wooden prop would work well, because it breaks. Basically, when the weapon is out, holding primary fire will hold up the sheild, during this time any damage taken affects shield and not the player, but your character is unable to move until you stop holding down the primary fire. Maybe secondary fire can attack & knockback npcs & player, which also does damage to the sheild. it can have about 100 health points, when it loses all health it breaks and gibs onto ground. It could defend against all npc and player attacks, but explosions & Antlion Guard headbutts will break sheild, and send you flying. (if shield is wood, fire will cause sheild to damage the player until /dropwep)
I will add more as i get more ideas. Thanks for taking the time to look at and/or reply.