Reduce performance impact by grubs

PostNukeRP Gamemode Suggestions

Reduce performance impact by grubs

Postby Sandflakes » Sat Aug 01, 2015 7:29 am

Leaving a grub for a while will make them spam out alot of unnecessary props. Sometimes you can have 30+ chems laying around. That gave me the idea "why not make them stack". Actually there are three types of grub nuggets.

models/grub_nugget_small.mdl
models/grub_nugget_medium.mdl
models/grub_nugget_large.mdl

Making the nuggets stack and combine in to larger nuggets would reduce the amount of props and make it easier to pick up.

What i had in mind was:
Small - 1 chem (as it is now)
medium - 5 chems
large - 20 chems (4 medium ones)

What could also be added is to give grubs a small chance to produce a medium or large nugget. This of corse if does not ruin the balance to much.
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Re: Reduce performance impact by grubs

Postby eldarstorm » Sat Aug 01, 2015 1:31 pm

Might try something like this.
To combat the problem we made the hopper. Its built to catch anything from the miner, orange plant, or the grub.
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Re: Reduce performance impact by grubs

Postby Remnant John » Sun Aug 02, 2015 7:21 pm

hoppers were the original bandaid fix for both miner/grub resource theft and lag issues with all the props
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Re: Reduce performance impact by grubs

Postby Sandflakes » Mon Aug 03, 2015 2:43 am

I am aware of the hoppers but not everyone are or cares about them and therefore leaving the grubs to accumulate alot of chems on the ground.
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