Weapons
Stunstick
- Primary Attack: 5 damage and stun for 0.3 seconds (Cooldown between stuns)
- Secondary Attack: Knocks back player/prop
Grenade Launcher
The grenade launcher would use grenades as ammunition, and possible the rpg model.
- Primary Attack: Shoots a grenade
- Secondary Attack: Aim down sight
- Crafting:Class: Engineer
Station: Workbench/CNC Mill
Tools
Enplacement Gun (Mounted Gun)
The enplacement gun would be a player controled alternative to the turret.
- Power: 50/75
- Damage: Same or close to the turrets
- Crafting:Class: Scientist
Items: Pulse Core
Veichle Cannon
The veichle cannon would be a attachment for the veichles. It would either use up fuel or be charged, and work similar to the ones in half life 2. The jeep would have its tau cannon and the airboat would have its pulse cannon, the jalopy could either have its own gun or have something else going for it.
- Damage: Varies from cannons.
- Crafting:Class: Scientist/Engineer
Items: Pulse Core
Game Mechanics
Warscore (Credit to SS4312 for the idea)
Warscore would work as follows: Your goal is to raise the warscore to 100%, which will force your opponent to surrender. You opponent may offer to surrender before that, but at 100% he MUST surrender. If you need to bail out of the war, you can also seek peace like you usualy would, if the war has gone on for a bit and the warscore is still near even. Kills would grant about 5-7% warscore (breaking into enemy storages could also grant some). e.g. If your enemy kill 3 of your community, the warscore would be -21% for you, after that your community kill the enemy 10 times, the warscore would be 49%. This would make it so wars won't last forever because one community is losing and refuses to surrender.
Addons
Fading Door
Workshop