Heya Guys! I haven't played postnuke in waaaaaaaaaaay too long, but im back and with a head full of fresh yet probabaly redundant ideas. So I'll post em here and we'll see what y'all think.
1)My first Idea isn't so much as an idea, as it is just a statement:
The Classes need better balanicng. I mentioned this in a different topic, about how Wastelanders have greater health and an endurance bonus:
I think EVERY class needs some form of bonus like this. Scavenger and Wastelanders have something already, but the rest need something more.
2)This may anger some players, but seriously the miners are turning into game breakers FAST. People are using miners as classes other then Scavenger, and I think this is a very unbalancing aspect. I believe the players do this by unowning, having a scavenger turn it on, and then reowning. (this may have been fixed but i havnt been able to tell)
-Also, some players/groups of players have waaaaaaay too many miners out at once.
IMO its too much: a post apocalyptic wasteland wouldnt have a spots with a thousand miners moving like an organized manufactory. It seems theme-breaking to me.
3) I think that the scientist's grubs, and scavenger's miners should need to be taken care of more carefully, and be more time consuming. Or at least make it so they must be checked on a regular basis.
4) I read somewhere that you planned on adding more to the wastelander class: I have suggestions!
-Something with guns or killing. maybe more experience gained per kill?
-Add-ons to the wastelander radar:
a) Something that will create a legitamate map when you walk up to and use the tool itself,
By this i mean that something (non portable/movable) that will display a radar view of the entire map at once. This would show more/less depending on use of other add-ons.
b) A way to detect other players' tools, cars, or etc. using the radar.
-A way to hide any guns dropped on death. Like a cloaking device. maybe make them semi-transparent to anybody other then wastelanders?
5) The Cultivator, despite being an important class, seems under used: Maybe im wrong but I think is there a similar problem with Cultivator plants as there is with Scavengers' miners.
-A way to increase cultivator use could be to change the amount of food a can o' beans can restore: OR making certain food items go rotten, so people cant just stock up on food and never need a cultivator again.
6) Some people say scientists are overused, and over privledged, i think that the scientist doesnt get enough business on the server. I have tried setting up shops that sell health kits and suit power and explosives and worms and etc. I sell all the sci. items in my shops but nobody seems to ever want/need them. Idk why this is.
-Perhaps add a greater death penalty so that people will want to heal more often?
7) What if you add a class limit based on number of players? This way you literally can't have a server with 9 scavengers and 1 scientist, or vice versa. These situations are frequent and also annoying as hell.
-Increasing the penalty for class changes might also help. Although I can also see ways in which it will do the opposite.
8) Custom player models has been suggested often. I love the idea of a greater selection of player models. I see the reluctancy to make large downloads, but maybe have it as an optional download from the website?
I will add more whenever I get ideas or whenever I'm in the mood to start brainstorming, so check every now and then.
By the way: I value all criticism and compliments from players and admins alike. Tell me what you think!


