Hunger Meter

PostNukeRP Gamemode Suggestions

Hunger Meter

Postby Scrappyj » Tue Jun 14, 2011 6:04 pm

When I first started playing, I got caught in a rut. Because 1, I could never find scraps. 2, I was always hungry. So now I am always looking for scraps to survive without being able to progress. Please, make the hunger meter go down slower, or place more scraps around the map, or make beans cost like 2 scrap and 1 chem since it only gives 15 hunger.
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Re: Hunger Meter

Postby Legoman » Wed Jun 15, 2011 10:00 am

hello, I'm no developer, and I'm no expert but i think the speed of hunger is to add more need for cultivators, the rarity of scrap to make it harder to progress and get guns or vehicles...
I understand what you mean with making it hard to progress but it's all in the sake of adding need to the classes...
PostNuke need just a few things... More npc types (such as combine that over run the map if there are more then so many people on, or rebels that act as raiders and give better use for guns), and a map that doesn't seem so empty...
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Re: Hunger Meter

Postby eldarstorm » Wed Jun 15, 2011 12:04 pm

Could not have put it better Legoman.

The gamemode is somewhat hard when starting out, but gets a whole lot easier once you start getting yourself setup. We cant really make the beans much cheaper or it will remove the need for the Cultivator class.

One hint though, if your trying to get a good start on resources, use the Scavenger class. There is a larg differance in how fast they gather stuff.
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Re: Hunger Meter

Postby eldarstorm » Wed Jun 15, 2011 12:06 pm

Oh, one more thing. If your a Cultivator, the orange plant is a big help. You would not beleave how fast you can build a stock of oranges up.
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Re: Hunger Meter

Postby atty16 » Thu Aug 11, 2011 2:50 pm

yeah i got 12 orange in 30 mins
Image your ride's over mutie time to die.
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