A new Class?

PostNukeRP Gamemode Suggestions

A new Class?

Postby Lord Rahl » Mon May 09, 2011 9:39 am

Sure, there are the primary classes, Medic(Sci.), Engineer, Tank(wastelander), Scout (scav.), and cook (cult),
But What if there was either a new class, or an upgrade to a class like wastelander, that includes all or some of these traits:
-XP bonus
-Damage bonus
-Endurance bonus
-materials from kill
-less material loss on death
-Bonus to inventory

Consequently though, to keep balance:
-hunger penalty
-scavenge/salvage penalty
-Speed penalty
The class could be something among the lines of:
Veteran, Soldier, Mercenary, etc.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Possibly a class like a Butcher,
-Food bonus (more hunger restored while eating)
-damage bonus
-Antlions & Normal zombies have a chance of dropping anlion or Headcrab roast when killed.
-Penalty to speed, the butcher is fat.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Or a hunter class, that has:
-damage/accuracy bonus
-Antlions & Normal zombies have a chance of dropping anlion or Headcrab roast when killed.
-a sneak/camo ability that makes hunters less unnoticable to npcs while standing still.
-backpacking or speed bonus
-Endurance bonus
-a lure/bait that attracts zombies/antlions for killing.
-penalty to hunger
-penalty to salvage
-penalty to max health, and/or no suit power.

If any of my weapon ideas were noticed, perhaps some of these classes can make them?
PermaFrost, formerly known as Lord Rahl
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Re: A new Class?

Postby Lord Rahl » Thu May 12, 2011 9:25 am

Just for the record people: I would appreciate any input on my ideas, whether they are good or bad. :lol:
PermaFrost, formerly known as Lord Rahl
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Re: A new Class?

Postby eldarstorm » Thu May 12, 2011 1:00 pm

Not sure how to explain this one fully.
Add more classes could unbalance the system. We planned on using skills to expand the existing classes. We do plan on adding more skills int he future.

Balance is really the biggest thing we have to look at. We also have to be carfull not to make a class unviable as well. If you give too much of one class's abilities to another, then you run the risk of killing that class becouse no one will want to play it any longer.
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Re: A new Class?

Postby Lord Rahl » Thu May 12, 2011 2:34 pm

Yeah i understand that. But I think that the at least the hunter would make for an interesting addition XD
I understand that the balance thing is key, but there are probabaly always going to be people playing the other classes, because certain things, like making food, guns, medical supplies, or using miners/radars will always be a key element for some players. What I was hoping is that a new class could be implemented, maybe with some of the ideas I suggested. My point in this is that by giving each class a unique abilty, No class will ever die out: someone will always prefer certain classes to others :mrgreen:
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Re: A new Class?

Postby eldarstorm » Thu May 12, 2011 2:47 pm

True, but also, you dont have to add a new class to give new abilities. More can be added to existing classes. One of the reasons we added the skill system. There are class specific skills.
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Re: A new Class?

Postby Lord Rahl » Fri May 13, 2011 9:19 am

I see.
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