Ideas: Disasters, new monsters, contraptions

PostNukeRP Gamemode Suggestions

Re: Ideas: Disasters, new monsters, contraptions

Postby eldarstorm » Tue Nov 16, 2010 2:21 pm

Would be neat to have him in the water, but you have to have AI Nodes in the water for him to know where to go. Another thing, I am not sure if this NPC can tell the water from land either.

I did try including this NPC on a map for Garrys Mod and it did not work, so it may not be a npc that works out of the bax for garrys mod.
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Re: Ideas: Disasters, new monsters, contraptions

Postby Lord Rahl » Wed May 04, 2011 9:44 am

Rubedog wrote:there should be time where it gets dark and a time where it get light like day and night. Also there should be one of those Image ICHTHYOSAUR in the game that swim in the water. :twisted:. Sorry i couldnt get a smaller picture :D

Definitely! Because players cannot drown: there should really be some form of hazard in the water.
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Re: Ideas: Disasters, new monsters, contraptions

Postby eldarstorm » Wed May 04, 2011 1:32 pm

There are no ai nodes in the water. NPC's would need ai nodes in there.
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Re: Ideas: Disasters, new monsters, contraptions

Postby Lord Rahl » Thu May 05, 2011 10:02 am

Alright, i understand. But I do believe there should be some form of water hazard, people shouldn't be able to go into water and stay there, maybe just adding an oxygen bar would work?
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Re: Ideas: Disasters, new monsters, contraptions

Postby eldarstorm » Thu May 05, 2011 12:36 pm

That may be possible, but what would stop them from building on top of the water?
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Re: Ideas: Disasters, new monsters, contraptions

Postby Lord Rahl » Sat May 07, 2011 4:52 pm

Good point XD
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Re: Ideas: Disasters, new monsters, contraptions

Postby eldarstorm » Sat May 07, 2011 8:22 pm

Not going into any more details, and this is not in the next update. But we allready have a update involving npc ai.
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Re: Ideas: Disasters, new monsters, contraptions

Postby Lord Rahl » Tue May 10, 2011 9:24 am

Oh alright cool :D
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