1) A scientist can make a gun that runs off of Chemicals! (Ar2 model, maybe firing rate, medium damage, maybe more kickback.)
2) Re-activate gravity gun launch? Seriously its soooooo annoying not being able to legit use the gravity gun.
3) A crowbar, I've been shot down on this before, but hear me out:
-its more wastelandish then an army-grade combat knife.
-for those who don't own css, but still love pnrp, itd be great.
-Make both of them manufacturable for a certain amount of scrap: You still start with the knife, but you can spend a bit of scrap to get an equally powerful replacement (the crowbar), that just looks better for a wasteland setting, and if you change your mind, you can always get the knife back by spending that tiny bit of scrap again.
-I don't know if this would be difficult to do, but it seems like a good idea to me. idk why.
4) This idea is "out there" but I'll say it anyway:
A crossbow, or normal bow: the arrows can be manufactured for a very high price, but also be reusable.
5) I noticed there are 2(soon 3) rifles, several automatic weapons, a few handguns, but only one shotgun. I would probably use a shotgun more often if there were a few more to choose from.
-A hunting-style shotgun would be an amazing addition
6) A hunting style rifle would also be a cool addition.
7) Would it be hard to make a default melee weapon for each class?
-Crowbar for Engineers, Frying Pan for cultivators, a junk-style (bottle/plank) for scavengers, knife for wastelander, and.... Idk anything for scientist quite yet, but I'll think of something.
Anyway. I understand pnrp doesnt have many weapon modelers, but i just figured these ideas were worth saying. :

