1. Updates over the weekend

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    Should see some updates to PostNukeRP over the weekend. I allready have a few updates done on the dev server waiting to get pushed, but wanted to get a few more things added.

    A upcomming feature that a few have requested was for something to warn the player that thier Hunger or Endurance is getting low. Will be working on adding something for this.

    Some allready fixed bugs: 
    The problem of people owning each other and the world. That has been fixed and will be pushed out.
    Color tool will also be opened backup to guests since Prop-protection now restricts the tool from beeing used on other people or props that are not owned (F12).

    Just thought I would let you guys know that we are still around and still working on the gamemode.

    Posted in PostNukeRP | Leave a Comment
  2. GMod Patch 82

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    Looks like this update is just bug fixes. I have verified that this fixes the E2 error that I had to put a patch in for, and should fix the spam from the knife.

    Fixed not being able to join servers with non-English steam language
    Fixed issues with datapack
    Fixed Lua errors in animation system
    Fixed particle crash
    Fixed EP2 Hunter crash
    Fixed Floor Turret crash
    Fixed rare VPhysics crash
    Fixed Weapon:DefaultReload crash
    Added Entity:SequenceDuration( int )
    Added Entity:SelectWeightedSequenceSeeded( int, int )
    Added Entity:GetSequenceName GetSequenceActivity GetSequenceActivityName

    Posted in PostNukeRP, RC News | Leave a Comment
  3. Symantec – 44 Million Stolen Gaming Credentials Uncovered

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    Interestign article and a good reason to keep your anti-virus and anti-spyware/mailware up to date. Beware of phishing emails and fake sites.

    A bit from thier blog:

     We recently analyzed a new sample submitted to Symantec and came across a server hosting the credentials of 44 million stolen gaming accounts. What was interesting about this threat wasn’t just the sheer number of stolen accounts, but that the accounts were being validated by a Trojan distributed to compromised computers. Symantec detects this threat as Trojan.Loginck.

    You can find the full story here:
    http://www.symantec.com/connect/blogs/44-million-stolen-gaming-credentials-uncovered

    Posted in RC News | Leave a Comment
  4. Garrys Mod Patch 81

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    Patch Notes for Garrysmod.com

    Added Extensions dialog
    Fixed EP2 showing as unavailable in content
    Added datapack
    Fixed PCallError returns
    Fixed crash with http.Get
    Fixed crash with particles
    Fixed SWEP:Holster when returning false
    Removed ‘GMod Options’ menu item

    Added Player:DoSecondaryAttack
    Added Player:DoCustomAnimEvent
    Added Weapon:GetHoldType
    Added gui.OpenURL( url )

    This patch is reported to have broken E2 and many Gamemodes. After further resurch one of the major issues is that datastreams are not working correctly.

    There is a fix on the facepunch forums for the datastream issue.
    http://www.facepunch.com/showpost.php?p=22189347&postcount=1108

    I have allready done the first fix to the Build, RP, and Dev servers and will be doing the seconed fix later today.  As it stands PostNukeRP is currently working.

    Posted in PostNukeRP | Leave a Comment
  5. Patch Notes 36 & New Maps

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    Quick fix basically.

    1. Fixed Inventory but that kept new people from opening a empty inventory window.

    As far as the new map, Beta 2 of gm_PostNuke has been going strong on the Live server for a while now. I have now created a night version of this map. I have included the downloads for this in the Downloads section.

    Posted in PostNukeRP | Leave a Comment
  6. Patch Notes 35

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    Changed how the gamemode conveys the inventory to the client, changed from using send lua to data streams. This should reduce lag.

    1. Updated inventory system (no longer using sendlua)
    2. Updated Prop Control
    3. Updated plant, now drops fruit and takes less work to maintain
    Posted in PostNukeRP | Leave a Comment
  7. gm_postnuke_beta_1

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    Ok, got the first version to test on the live RP server, gm_postnuke_beta_1. Its small enough to download from the server and I have added a download for it in the Downloads section.

    Posted in PostNukeRP | Leave a Comment
  8. Patch Notes 34

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    Fixed alot of issues on this update. Also changed how F2 works with vehicles. To take ownership you have to use F12 now, F2 will pick up the car like everything else. Also fixed most of the hold positions on the weapons, other than the knife. Will probably end up reworking this later. 

    On another note, I have removed PC Mod from the server. Was not really beeing used.   
    Well here are the patch notes, have fun.

    1. Fixed datastream issue
    2. Fixed Hold Type of most weapons (Knife position/animation is still broken)
    3. Fixed issue with eating some foods from inventory with the Use Button
    4. Fixed class change in seat crash problem
    5. Fixed Prop Control, now works correctly
    6. Cars can now be picked up using F2, ownership is now only F12
    7. Large update to the Help Window (F1)
    8. Updated some of the text in the Class Menu
    9. Admin button now only shows if you are a admin
    Posted in PostNukeRP | Leave a Comment
  9. PostNukeRP server back up

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    Issue has been resolved. There may have been a conflict with a newer addon and the recent update that conflicted with the admin mod.

    Still working on the nest update to address some of the more recent issues with how weapons are held and the gamemodes prop controle system.

    Posted in RC News | Leave a Comment
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