Servers patched for GMod Update 89
Eldar Storm | July 13th, 2010

All three servers (Build, PNRP, and Dev) are patched with the new GMod update. There has been information going around that this update seems to break the game. As far as I have tested, there seems to be no more than the usuall buggyness.

The connection issues seem to stem from one of three things: the client beeing out of date, the server beeing out of date, or FastDownload servers needing to update thier cache after updating.

GMod Update 89 Patch Notes:

  1. Fixed multiplayer dialog error
  2. Fixed rendering onto VGUI
  3. Fixed fast zombie crash
  4. Added menu_plugins for menu addon creators
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Player Trace issue resolved
Eldar Storm | July 9th, 2010

Looks like the player trace issue is fixed. Players names now show up and I have set the Trade menu to have a limited range as before. The Wasteland Radar should also show players again as well.

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PostNukeRP HotFix FindInSphere issue
Eldar Storm | July 6th, 2010

Due to a recent update to Garry’s Mod FindInSphere has stopped tracing players. From what I have seen this may have to do with the recent SetHull fix.

So untill this is resolved the Trade Menu now has unlimited range.

Only other known bug right now is with the radar. At the present it will not pick up players. I am leavign this untill a patch comes out to fix the FindInSphere problem.

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Patch Notes 38 and gm_postnuke_beta_3
Eldar Storm | July 5th, 2010

Happy 4th of July
Big update for PostNukeRP, we have finally gotten the new tools for the other classes up and running. I think you will find these alot of fun. I have also compleated gm_postnuke_beta_3 as well. I added a few soundscapes, fixed the reflection map issue, and made it so NPCs can not enter the spawn room.

Patch Notes 38:

  1. Added Wasteland Worms for the Science Class
  2. Added Radar for the Wastelander Class
  3. Added Sonic Miner for the Scavinger Class
  4. Changed the Smelter from Science to Engineer
  5. Added Fade affect to the shop and inventory menues
  6. Greatly increased storage space of vehicles
  7. Updated Help Menu

Have fun

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PostNukeRP Live Server Updates
Eldar Storm | July 4th, 2010

The RNRP server will be down for a while today as I run updates on it.

I will also be updating PostNukeRP to 38 with some neat tools for the other classes. I may also be updating the map to a version that does not have the reflection map issue if it checks out ok. On the next map version, mobs will not be able to enter the spawn room.

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Patch Notes 37
Eldar Storm | June 13th, 2010

Few bug fixes and a feature that has been requested. Your low endurance and hunger should no longer sneak up on you. The plan interface should be more friendly now and you can change your HUD to a larger one.
Will have more HUDs available later.

Well, here are the patch notes:

  1. Fixed: Console /say
  2. Fixed: Players can no longer own the world
  3. Fixed: Players can no longer own other players
  4. Added: Color tool can no longer be used on other players
  5. Added: Color tool can only be used on props owned by the player
  6. Added: HUD now indicates low Endurance, HP, and Hunger more.
  7. Added: Player now uses npc Hunger voice when hunger gets low.
  8. Updated: Players can now swap between two available HUDs using pnrp_HUD in console.
  9. More HUDs to come
  10. Updated: Plant Interface


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Updates over the weekend
Eldar Storm | June 11th, 2010

Should see some updates to PostNukeRP over the weekend. I allready have a few updates done on the dev server waiting to get pushed, but wanted to get a few more things added.

A upcomming feature that a few have requested was for something to warn the player that thier Hunger or Endurance is getting low. Will be working on adding something for this.

Some allready fixed bugs: 
The problem of people owning each other and the world. That has been fixed and will be pushed out.
Color tool will also be opened backup to guests since Prop-protection now restricts the tool from beeing used on other people or props that are not owned (F12).

Just thought I would let you guys know that we are still around and still working on the gamemode.

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GMod Patch 82
Eldar Storm | June 3rd, 2010

Looks like this update is just bug fixes. I have verified that this fixes the E2 error that I had to put a patch in for, and should fix the spam from the knife.

Fixed not being able to join servers with non-English steam language
Fixed issues with datapack
Fixed Lua errors in animation system
Fixed particle crash
Fixed EP2 Hunter crash
Fixed Floor Turret crash
Fixed rare VPhysics crash
Fixed Weapon:DefaultReload crash
Added Entity:SequenceDuration( int )
Added Entity:SelectWeightedSequenceSeeded( int, int )
Added Entity:GetSequenceName GetSequenceActivity GetSequenceActivityName

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Symantec – 44 Million Stolen Gaming Credentials Uncovered
Eldar Storm | June 2nd, 2010

Interestign article and a good reason to keep your anti-virus and anti-spyware/mailware up to date. Beware of phishing emails and fake sites.

A bit from thier blog:

 We recently analyzed a new sample submitted to Symantec and came across a server hosting the credentials of 44 million stolen gaming accounts. What was interesting about this threat wasn’t just the sheer number of stolen accounts, but that the accounts were being validated by a Trojan distributed to compromised computers. Symantec detects this threat as Trojan.Loginck.

You can find the full story here:

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Garrys Mod Patch 81
Eldar Storm | May 27th, 2010

Patch Notes for

Added Extensions dialog
Fixed EP2 showing as unavailable in content
Added datapack
Fixed PCallError returns
Fixed crash with http.Get
Fixed crash with particles
Fixed SWEP:Holster when returning false
Removed ‘GMod Options’ menu item

Added Player:DoSecondaryAttack
Added Player:DoCustomAnimEvent
Added Weapon:GetHoldType
Added gui.OpenURL( url )

This patch is reported to have broken E2 and many Gamemodes. After further resurch one of the major issues is that datastreams are not working correctly.

There is a fix on the facepunch forums for the datastream issue.

I have allready done the first fix to the Build, RP, and Dev servers and will be doing the seconed fix later today.  As it stands PostNukeRP is currently working.

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