1Year
This month marks the 1 year aniversary for PostNukeRP and the gamemode has come a long way over the year. Over the next couple of weeks we will probably plan some events on the Live server. During some of these events we will backup player save files so no items or resources are lost. I will post more here and on the forums as we plan them out.
Weapons
The weapon test last night was a success. Lost got some good data for additional tweaks to improve performance. This is the first step that we needed to take before starting on the new skill systems.
Map/Vault
Some news on WastedWaters. Originally I had planned on making a vault under this map, but due to hitting the brush limit, the vault it will become its own map. I have not decided on a name for the vault map, but since the cats out of the bag I will post some picks later on. This does mean it will shorten the time of compleation on WastedWaters.
We are also going to tie the locations of the maps that we are making to each other. For example you will be able to see the vault door for Bunker on WastedWaters.
Just a FYI, we have started on a new weapon system (we as in LostInTheWired). This is the first step that needs to be taken before we start on the Skill systems. Currently we are going to be using the CSS weapon models since they are easily available. Later on we will look at a original set of models.
As for the new map, its comming along.
All TBU and TEC servers are updated to 109.
So far PostNukeRP does not show any issues with this update.
Patch Notes:
Toybox Save now uploads a screenshot
Added cleanup and save buttons to Toybox Save
Changed Toybox auth system to be less error prone
Changed how scriptenforcer works internally to be more secure
Fixed crash in physics_npc_solver when loading a Toybox Save[Lua] Player:GetPunchAngle() is now shared
[Lua] Fixed bitshifting not working on variables
[Lua] Added Entity:FindTransitionSequence()
Hotfix was pushed onto the server to fix the tools not beeing able to be used on the world.
I have also turned Script Enforcer on. The reason for this is there are apparently some client addons that conflict with some stuff in PNRP. This will rule all those issues out, and not to mention with the Wastelander having a radar, its kind of unfair to allow others with radar addons to use thier own. Not to mention targetting addons and such.
Have not fully tested to see if anything has issues on this update yet, but the TBU Build and the PostNukeRP servers are both up to date.
Patch Notes:
- Fixed crash on OSX when showing the HTML control
- cl_predict is now requires sv_cheats 1
- [Lua] Added TextEntry:SetAllowNonAsciiCharacters( b )
- [Lua] “Error sending usermessage – too large” now has the name of the usermessage
The Weapon Seat issue has been fixed… we removed them. Players can now spawn seats from the Q menu. We may have tracked down the random bug that killed prop protection from time to time, so it should be fixed as well.
Changes have now been uploaded to the Live server. Have Fun!
So, it seems the patch yesterday for Garry’s Mod broke Glon. The fix for that has been put in today. The server has been tested and everything seems to be working fine again.
Dont forget that you will probably need to make sure you have the update for gmod.
Have fun!
Ok, so update 104 for Garry’s Mod seems to have broken many gamemodes and several addons including Wire. The issues seem to be affecting several parts of the gamemode. Will post more as I get things worked out.
Untill then, the PostNukeRP server will be locked.
Here are his patch notes:
Fixed dropdowns and menus not showing on menu screen
Fixed FOV getting locked
Toybox content downloading retries 3 times before failing
Changed the way toybox authentication works[TTT] Added Decoy equipment for Traitors.
[TTT] Added credit transferring for Traitors and Detectives.
[TTT] Changed C4 disarming to involve wire cutting rather than codes.
[TTT] Changed Traitor starting credits to 2.
[TTT] Changed balance on most Traitor equipment to make it less noisy and more powerful.[Lua] Added Entity:SendViewModelMatchingSequence( i )
[Lua] game.ConsoleCommand blocked error now says which command was blocked
[Lua] file.Read should be able to read SVN entries properly
[Lua] Added Player:SetActiveWeapon( entity )
[Lua] Added ViewModel:SetWeaponModel( string, weapon )
[Lua] Added Entity:IsEFlagSet()
[Lua] Added Entity:AddEFlags()
[Lua] Added Entity:RemoveEFlags()
[Lua] Fixed entity creation overflow message showing wrong number
[Lua] Added Entity:GetCreationID()
There seems to have been a issue with the recent Garry’s Mod update. Since the update multiple systems in PNRP have stopped working. I have placed a password on the Live server untill I get this issue resolved.
I will be doing my best to get this back up as soon as possible.
Vallout New Vegus out today. Picked up the Collectors Edition, cant wait to try it out.
In other news, Fallout Online is accepting Beta Invites at http://www.fallout-on-line.com/