1. PostNukeRP Server address

    |

    You can now access the the PostNukeRP Garry’s Mod server by using the domain postnukerp.net

    I have set this up in case I have to change servers, those using this address to connect will not be affected since I can just change the IP in DNS.

    Posted in PostNukeRP | Leave a Comment
  2. Alice: Madness Returns

    |

    Been a while since I posted anything other than patch notes, but I figure this game is worth mentioning.

    I am sure most of us remember the first American McGee’s Alice game, a dark take on the world of Alice in Wonderland. The sequal looks to be just as interesting, Alice: Madness Returns.

    Ars Technica has a good article on it: here

    They also have a good trailer showing some in game footage.

     

    Posted in Game News, RC News | Leave a Comment
  3. Garrys Mod Update 113

    |

    The PostNukeRP and TBU Build server are now both up to date with 113.

    Patch Notes:

    Added HL1:Source NPCs (if you own HL1:Source)
    Toybox saves can now contain toybox entities and will download them before loading
    Cleaning the map now cleans brush based entities
    Fixed map entities respawning over their toybox saved versions
    Fixed player falling slightly when loading a save
    Loads downloaded particles automatically, without restart needed
    Fixed RT camera error when removing your last RT camera

    [Lua] Fixed string.Explode ignoring empty matches.
    [Lua] Fixed not being able to draw in Pre/PostDrawViewModel
    [Lua] Added ents.GetMapCreatedEntity( int )
    [Lua] Added bool Ent:CreatedByMap()
    [Lua] Added int Ent:MapCreationID()
    [Lua] Added PhysObj:GetSurfaceArea()
    [Lua] Moved notices from Sandbox to its own module

    [TTT] Fixed a player’s persistent karma not always resetting when karma-kicking them.
    [TTT] Fixed error in grenades if thrower disconnected before they exploded.

    Posted in PostNukeRP | Leave a Comment
  4. PNRP Dev Server

    |

    Just a FYI, I will be bringing the Dev server down this weekend to reload the system and install a more reliable hard drive. I have been putting this off for a long time, but due to some other issues on the server I will be doing this sonner, rather than later.

    Note: This will not affect the live server in any way if you are wondering.

    Posted in PostNukeRP | Leave a Comment
  5. Garrys Mod Update and servers are down

    |

    Garry has release a new update today, and the only server I am able to update at the moment is the Dev server. As of right now I do not know the impack of this update on PostNukeRP, but will find out when I get home and log into Dev to do some testing.

    As for not beeing able to update, there seems to be a error with the update function on our hosting service. I have placed a ticket and this should be resolved soon. This issue currectly affects all TBU and TEC Garrys Mod based servers (Other than Dev since its on a dedicated box). Will post when these are up.

    Patch Notes:

    Players now breathe
    Players hold their ear while using voicechat
    Fixed NPC weapons not saving properly in Toybox saves
    Fixed paint not saving properly in Toybox saves
    Fixed crash when joining server with corrupt datapack
    Fixed memory leak in datapack loading
    Fixed player not drawing in render targets
    Downloaded fonts are immediately available
    Fixed player moving when ducking with custom hull sizes
    Added r_projectedtexture_filter (default 1)
    NPCs can now fire the crossbow
    Fixed weapons dissapearing when looking at hated NPC
    sv_loadingurl can contain %s which will be replaced with the client’s steamid

    [Lua] Improved performance of string.Explode, string.ToTable, math.NormalizeAngle, Player.SetPData and Player.GetPData
    [Lua] Added Player.RemovePData
    [Lua] Added vector and angle unary functions
    [Lua] Added table.KeyFromValue and table.KeysFromValue
    [Lua] Added string.Split( str, delimiter )
    [Lua] Fixed Player.GetTool clientside
    [Lua] Fixed string.NiceSize and string.TrimLeft not working properly
    [Lua] Provided access to undo.GetTable
    [Lua] Fixed resizing Derma frames beyond the screen boundaries with screen lock enabled
    [Lua] Added short aliases for the stencil constants (e.g. STENCIL_NEVER instead of STENCILCOMPARISONFUNCTION_NEVER)
    [Lua] Fixed SendUserMessage failing to send NPCs, vehicles and players.
    [Lua] Added CompileFile( filename )
    [Lua] Added GM:PreDrawViewModel
    [Lua] Added GM:PostDrawViewModel
    [Lua] GetRenderTarget creates render target if it doesn’t exist
    [Lua] Added GetRenderTargetEx( name, width, height, sizemode, depthmode, textureflags, rtflags )
    [Lua] Added RT_SIZE_ enums
    [Lua] Added MATERIAL_RT_DEPTH_ enums
    [Lua] Added CREATERENDERTARGETFLAGS_ enums
    [Lua] Added SERVER:PrecacheSentenceFile( string )
    [Lua] Added SERVER:PrecacheSentenceGroup( string )
    [Lua] Fixed IsValidModel returning wrong value
    [Lua] Removed file.Rename
    [Lua] RenderView now accepts a drawmonitors bool parameter
    [Lua] Include errors now print the file and line

    [TTT] Added effects when a player destroys C4, now looks different from picking it up.
    [TTT] Added ammo dropping (undo key).
    [TTT] Added option to stop showing TTT’s Fretta splash screen.
    [TTT] Added option to avoid being selected as Detective if possible.
    [TTT] Added name indicator above living players for spectators.
    [TTT] Changed Health Station healing to require holding the use key, instead of instant healing.
    [TTT] Changed player ragdolling on death to look nicer, ragdoll will move more.
    [TTT] Fixed kill attribution when pushing one player off a ledge to fall on and kill another player. Now properly blames the pusher.
    [TTT] Fixed some incorrect event log entries.
    [TTT] Fixed blood decals created during preparation phase not being cleared when the round begins.
    [TTT] Fixed quickchat/radio commands being shown in the sender’s language rather than your own.
    [TTT] Fixed issues when using quickchat commands while targeting an unidentified body.
    [TTT] Fixed Last Words erroring in some cases.
    [TTT] Fixed grenades sometimes exploding twice when held until fuse runs out.
    [TTT] Fixed DNA Scanner showing a spectator’s position when scanning for a player whose corpse was destroyed.
    [TTT] Fixed number keys not immediately switching to weapons with fast weapon switching enabled.

     

    UPDATE: (8:34PM)

    As of about a hour ago I did get a responce to the ticket, there seems to be a issue with TCAdmin. So, for now, the servers will be down untill this is fixed. Will post more as I get it.

    Posted in PostNukeRP | Leave a Comment
  6. A bunch of fixes and SKILLS!

    |

    Yes, its finally made it, skills have now been added to the gamemode. As it stands, players will get: NPC’x 1XP, Antlion Guards 5xp, and Antlion Mounds 10xp. The other big thing in this is the fix for the Community system. I know alot of people have been frustrated with this bug, but all should be fixed and stable now. Well, now for the patch notes.

    1. Skills have now been added. Players will now gain XP from killing NPC’s and Antlion mounds.
    2. Comminty system has now been fixed and should be stable.
    3. Admin menu has been reworked and will now show correct options.
    4. Prop Cost and Voice Limiter are color coded.
    5. Owned doors will auto unlock when the player leaves.
    6. Props will auto unown if player does not return to the server within 60 seconds.
    7. Cars are correctly owned when they are dropped from inventory.
    8. Car no-clip glitch has been fixed.
    9. Player death zombies now have names.
    10.  Antlion Mounds now have double their HP.
    Posted in PostNukeRP, RC News | Leave a Comment
  7. Next Page »« Previous Page