Dev forums fix
Eldar Storm | July 25th, 2011

There seems to have been a problem with the Dev forums sending avtivation emails. I have now fixed this issue.

I activated a few accounts manually, but if you registered, you should be able to get it to resend the email now.

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PostNukeRP Tutorial
Eldar Storm | July 13th, 2011

One of my Admins for the server made a really good tutorial video for PostNukeRP. Hope this helps some of the new guys out there.

Thanks CrazyKid and those who helped film it.

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World of Warcraft Addon Pack Update
Eldar Storm | July 10th, 2011

Not much, just a update to the addon pack. It can be found in the download section.

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Garrys Mod 125
Eldar Storm | June 28th, 2011

Servers have been updated. I thought they were updated after this went through, but for some reason it did not take. Both should be good now.

Patch Notes:

Fixed crash on startup

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Garrys Mod Update 124 and ASSMod fix
Eldar Storm | June 16th, 2011

I have patched the issue with ASSMod that has been causing overflow crashes when people try to join.

I have also updated wire on both servers and updated Garrys Mod as well.

Patch Notes: 124

Disabled +use pickups for TTT


CalcView hook now passes and accepts znear and zfar
Fixed Entity:CreateParticleEffect not taking the position correctly
Added Entity:GetNetworkAngles() (client)
Added Entity:SetNetworkAngles( a ) (client)
Added Entity:GetNetworkOrigin() (client)
Added Entity:SetNetworkOrigin( v ) (client)
Added Entity:BecomeRagdollOnClient() (client, returns ent)

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PNRP Patch Notes 48.3
Eldar Storm | June 14th, 2011

Since we have been doing more hot fixes, I have started breakign up the patch numbers more. 48.1 and 48.2 are the two previous hot fixes.

  1. Miner is now fixed. When active Tools can no longer be used on it.
  2. Radar is fixed. Had the same issues as the miner.
  3. Sniper Scope Texture Fix
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PNRP – Another Miner Fix [Temp Fix] 48.2
Eldar Storm | June 13th, 2011

Uploaded a temp fix for the miner lag issue. This will fix the issue of having multiple miners out and it lagging the server really bad. This will also fix the problem that kept the miner from turning on.

The issue had to deal with the miner welding itself to the world. This has been turned off for the moment. The miner is still frozen though, but we will address the weld issue later. I am pushing this fix now since it is a lag causing issue and can not wait for a full patch.

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Garrys Mod 123
Eldar Storm | June 10th, 2011

Added swim animations
Added pickup objects with USE key like in HL2
Added sv_playerpickupallowed convar to disable player pickup on USE
Fixed blood effect being overridden by mounted content
Fixed panel positions being broken since last update
Fixed loading some particles unnecessarily
Fixed weapon names sometimes not showing in TTT
Added sbox_maxsents (default 512)


Fixed http.get giving invalid data
Added CEffectData:SetMaterialIndex( int )
Added CEffectData:GetMaterialIndex()
Added CEffectData:SetFlags( int )
Added CEffectData:GetFlags()
Added CEffectData:SetDamageType( int )
Added CEffectData:GetDamageType()
Added CEffectData:SetHitBox( int )
Added CEffectData:GetHitBox()
Added CEffectData:SetColor( int )
Added CEffectData:GetColor()
Added CEffectData:GetEntIndex( int ) (serverside)
Added CEffectData:GetEntIndex() (serverside)
Added RichText:InsertClickableTextStart( const char* strCommand )
Added RichText:InsertClickableTextEnd()
Added RichText:InsertFade( float, float )
Added RichText:ResetAllFades( bool, bool, float )
Added RichText:SetToFullHeight()
Added RichText:GetNumLines()
Added RichText:GotoTextStart()
Added RichText:GotoTextEnd()
Added RichText:SetFont( string )
Added TextEntry:SetDrawLanguageIDAtLeft( bool )
Added GM:AllowPlayerPickup( ply, object ) – on ‘USE’ pickups
Added Player:DropObject( ent )
AvatarImage:SetPlayer now takes second optional argument – the size of the avatar required (32, 64, 184)

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PNRP – Miner Fix 48.1
Eldar Storm | June 10th, 2011

Uploaded a fix last night for the miner. Resources from it should no longer go through the floor.

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Bastion, Alice, and Duke Nukem
Eldar Storm | May 31st, 2011

In the event that I find and post more on interesting looking games I created a new Category for them.

Bastion looks like a Diablo style game with a surreal twist, but the most notable thing would probably be the narator. The narator brings to mind the narator for Fallout, but in this game he narates the actions of the player.
More info at

As for Alice and Duke Nukem Forever, its a bit of old news by now acually. They both will be released on 06/14/2011.

Any rate, the Bastion trailer:

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