1. Updated Rules for the PNRP Server

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    Since alot of prople seem to have a lack of understanding for some terms, and others are gettign a bit chaotic. We have defined more rules and such on the TBU Website

    http://tbuservers.net/?page_id=24

    I have also included a deffinition section on the page as well. If everyone followes these rules like they are supposed to, it should balance out alot of the chaos that has been going on recently.

    Above all, listen to the Admins and Owners.

    Posted in PostNukeRP | Leave a Comment
  2. Wasteland 2 (Yes thats right)

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    Wasteland Box Cover

    I imagin many do not remember this game since its before their time, but this is the game that started Post Nuke themed games. This is the beginning of it all, and there is now going to be a squal, Wasteland 2.

    The original game came out for Commodore 64, Apple II’s, and Dos. You can still find free downloads for it using google, and it can be run in DosBox.

    Here are a few links with more info.

    http://www.kickstarter.com/projects/inxile/wasteland-2

    http://wasteland.inxile-entertainment.com/

    And yes, if your wondering, this is what got me started on Post Nuke themed stuff.

    Posted in Game News, PostNukeRP | Leave a Comment
  3. PNRP New Food, Changes, and Beta Testing

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    Few things:
    New Food Item added later this week
    So in a effort to add some stuff to the live server in the mean time, we will be adding a new food item this weekend that was created by Postman. This should help alot with food issues and such.

    Patch Notes
    Some Patch Notes so far, you can get the more up to date list here.

    • Replaced Datastreams with new net code
    • Old dcoloredbox.lua now included in gamemode
    • Fixed Admin menu (was broekn due to derma changes)
    • Fixed Community Menu
    • Fixed Tab Icons (silkicons) and changed a few
    • Fixed Inventory
    • Fixed Car Inventory
    • Fixed Trade Menu
    • Fixed Equipment menu
    • Fixed 357 ammo
    • Fixed Skills menu
    • Fixed Prop block menu
    • Fixed HUD Font Issue
    • Spawn grid converted to SQL
    • Inventory converted to SQL
    • Community converted to SQL
    • Player Data converted to SQL
    • New Community Titles
    • New RP Names added
    • New Profile system added
    • New Profile Picker menu added at startup
    • New HUD added (pnrp_HUD 3)
    • Construction system re-write
    • World Cache SQL Update
    • Processes removed
    • Press E on resources auto swaps to hands
    • Progress bar added to Gathering
    • Progress bar added to Construction
    • Resources now is based on number of tries than amount of resources
    • Items can now be hidden from the shop menu (Oranges)

    Beta Testing
    In the near future we will start opening up the Dev server for beta testing. To be eligible, you will need to be at least respected or above on the Live PostNukeRP server. You will also need a Garrys Mod 13 beta key, if you do not have one, you can try to pick on up next weekend. Watch Garry’s Twitter for more details on when they will be released.

    Just remember, just becouse you have a key, does not mean you gain access to the server. I will post more on this when we get closer to beta testing.

    Posted in PostNukeRP | Leave a Comment
  4. PNRP Progress

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    As you know we have been working on PNRP alot recently. So far the patching is going good, we have converted most ofthe systems to SQL, Lost is currently working on Grubs, and the new profle system should be in place.

    Profile Picker

    Posted in PostNukeRP | Leave a Comment
  5. PN_WastedWaters_Beta_2

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    At long last, Beta 2 of Wasted Waters is out. It has allready been uploaded to the live server and is ready for use.
    The main point of this version is to test the lag fixes that have been done to the map.
    The lighting on the map has been updated. I know there are a few issues on this map and they will be fixed on beta 3.

    Some known issues:
    Big shadows in the hanger
    Various Soundscape issues
    Weather cariable will probably be adjusted more later on.

    Posted in PostNukeRP | Leave a Comment
  6. Second Life and Renters

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    So ya, just putting this out here in case anyone who visits the site plays Seconed Life and needs to rent a plot of land.

    Current rates for example 2048mSq – 562 prims – $13.83 per month
    Full sim, not a homestead
    Lease Discount of 10% for 6+ months rental.
    Water Level = 20M RATING: Moderate Resizable to fit your needs.
    *PREMIUM MEMBERSHIP IS NOT REQUIRED – YOU HAVE FULL CONTROL!*

    Any rate, here is the Covenant

    Welcome to Alanna. Please read this carefully as we attempt to create a fun experience for all.

    Owned and operated by Radjin Properties. Alanna is a full region. Its zoning is residential/Commercial.. Below is a copy of the land rental agreement each and every tenet has agreed to. We ask that all visitors to this land also follow the same agreement as set forth below.

    Any harassment of any other person is not allowed and will likely result in a ban from all Radjin Properties.

    If you have any questions, please contact Radjin Jimador or Alanna Jun

    *** All prices are Fixed by the $USD. L$ will vary with the Exchange rate as found in the LindeX Exchange, Last closing price. ======================================  LAND RENTAL AGREEMENT

    Thank you for looking into renting our property.

    For detailed land information please get about land by clicking on the parcel information at the top of your Second Life window.

    Water Level = 20M      RATING:  Moderate       Resizable to fit your needs.

    *** Land Requirements ***

    1. *PREMIUM MEMBERSHIP IS NOT REQUIRED – YOU HAVE FULL CONTROL!*

    Your Plot is deeded to a group of your choice.  This affords you all the options you would have as if you owned the land yourself – music/video streaming, ban lists, list in find, etc.  Officers of your group will have full access to all the features and permissions, allowing you to control who has that access via group (officer) membership.

    2. ZONING RULES:

    A. Commercial – Clubs, Malls, other Shopping centers, Casinos etc. Signs and flashing lights on the side away from any residential property. If you building is large and sits              close to the residence lot behind it then please place some trees or other acceptable means of minimizing its impact.          a. Intimate areas, adult art work or other adult material must not be visible from the public areas.          b. Intimate conversations from private rooms must not be heard from non adult areas, other commercial or residential areas.        Residential – Personal housing only. No stores or shopping centers, casinos or clubs. A personal dance floor for personal entertaining is fine. No signs or flashing lights used to advertise. Christmas and other holiday decorations are acceptable as long as you keep the affects in sim operation to minimum. Intimate conversations must not be heard from another lot.

    3. LAND EDIT – Enabled & fully terraformable. No land editing that pulls up or drags down land in the neighboring plot – No ‘land walls’. (Water level may fluctuate but we hope to keep it at 20 meters. You are aware that any basements you create will likely be below that water line.)

    4. BUILDING HEIGHT – No limit. No ‘Floating buildings’ below 650M. No rotating signs or particles to the exterior (except in creating natural effects, such as waterfalls).

    5. SECURITY SCRIPTS/AUTOMATED DEVICES – The operational range should not exceed your property boundaries. At no time should any automated device or announcements interact or be heard beyond your property. No general bans that create a fence that blocks movement through the sim. Individual blocking/banning is of course allowed.

    6. SHOOTING – Shooting is not allowed on any parcel without prior agreement with Radjin Properties. Doing so will likely get you banned from your own land.

    7. LAG POLICY – There is no strict lag policy.  Residents are expected to exercise common sense and an unselfish attitude in avoiding the degradation of simulator performance.  Avoid as many active scripts as possible e.g. listening scripts such as show/hide pose balls – many have the option to be operated by touch instead.  Should Sim performance drop (FPS <40) as a result of user content, the biggest contributors to lag will be asked to make changes.  Help your fellow residents by ensuring it doesn’t reach this stage.

    8. RENTAL RATES – Paid in L$ or Pay Pal (+3% fee) on a minimum of a monthly bases.

    We attempt to give out land in 512 increments (e.g. 512, 1024, 1536, 2048, etc), however it is not always possible due to land configuration or space availability. We do       require that you take a parcel that does not leave unusable land around you.

    Receive a 10% discount on your rent.

    A.    Rent the land and prepay for 6 months or more.      B.    Rent monthly until you reach 6 months.

    Rent is due on the first of each month, and is delinquent in 10 days. You are subject to eviction and your property cleared at any time after that.

    9. REFUNDS – Will not be given for less than 30 days from notice date, or for any person or group who property has been closed due to breach of this contract.

    10. SUBLETTING – Is allowed if the current agreement is given and understood by the sub-tenant. The parcel tenet is responsible for all actions of any person he/she allows on their land. The sim owner takes no responsibility for any arrangements between the parcel tenant and the sub-tenant, or the contents of the sub-tenants space.

    11. ADULT CONTENT – The new Land Ratings System and ID verification system SL has in place requires that adult content be kept away from minors. It is my intention to rate the island as Moderate to allow the maxim number of occupants. However this requires that all adult content be kept out of sight of the open land and the casual visitor. Please monitor your property carefully.

    12. LAND RATINGS – Each parcel tenant is responsible for the proper marking of his/her land as moderate or PG. The SIM owner takes no responsibility for parcel owner’s  incorrect marking of their land beyond notifying them once it is brought to his attention. Continued miss-marking of a parcel is grounds for rent termination.

    13. REFERRAL PROGRAM – Stay free on your rented land. Refer someone and get 10% of their first months payment in the form of a time extension.

    *** IMPORTANT – PLEASE READ *** I know this is a recap of what you have read…

    – The tenant may terminate the agreement at any time.  A refund will not be given for any partial months     used.

    –  Failure to make payment will result in the tenancy being terminated and the parcel’s objects being         returned.

    – To ensure a comfortable living environment in SL, I reserve the right to terminate the tenancy of any           tenant deemed to be ‘griefing’ another tenant whilst in an island rental sim.  This holds for the main           account of the tenant, an alt, or friends.  These incidents will be dealt with on a case by case basis.A         refund for the outstanding period of the tenancy may or may not be given. I also reserve the right to         NOT renew an agreement once it runs out.

    –  I reserve the right to ban individuals from the estate.

    –  The tenancy is intended as an ongoing permanent agreement for as long as the tenant wishes.  Under       the extremely unlikely event that the sim is to be sold, or SL ceases to exist, I will refund the full           amount left on your agreement to the day, regardless of where the tenant is in their rental period.

    –  Your tenancy is not transferable to another person.

    PLEASE NOTE:  WE WILL NOT BE HELD RESPONSIBLE FOR ANY CONTENT LOSS THAT IS NOT A RESULT OF MY DIRECT ACTION.  ANY LOSS AS A DIRECT RESULT OF ACTIONS FROM FELLOW OFFICERS IS YOUR RESPONSIBILITY.  ANY LOSS AS A RESULT OF SERVER/SOFTWARE FAULTS SHOULD BE TAKEN UP WITH LINDEN LAB.  I WILL ALSO NOT BE HELD RESPONSIBLE FOR CONTENT LOSS RESULTING FROM THE RETURN OF OBJECTS DUE TO FAILURE TO PAY RENT.

    BY BECOMING A TENANT, YOU ARE STATING THAT YOU HAVE READ, UNDERSTOOD, AND AGREE TO THE TERMS, CONDITIONS AND GUIDELINES IN THIS NOTECARD.

    Owners:  Radjin Jimador                Alanna Jun

    http://maps.secondlife.com/secondlife/Alanna/126/127/21

     

    Just thought I would put this out here for anyone who is interested.

    Posted in Game News | Leave a Comment
  7. Update Progress and Player Data

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    Good news and Bad news

    Good news is, updates are going good on PNRP, we got alot done tonight. The HUD issues are fixed, Weapon Icons are fixed, Spawn Grid is now fixed. We had a glon issue with the Spawn Grid, so we made that system the first one to be moved to sqlLight.

    Hud issue was with the font we were using, it seems to be bugged, so we are now using a new one. Weapon issue is a similar issue, but is now fixed.

    Medium News: With moving the spawn grid to SQL, we will have to redo the spawn grids for the maps (not a big deal really)

    Bad News: In light of the fact that there are currently 7780 files at about 2MB in the Player Save folder only (Thats not counting Inventory files), player data will be lost in this update.

    I know that this will make a few mad, and it was not a light decision by me and Lost, but with that many files it will be near to impossible to import them into the new SQL system. As it is, that many player files is one of the reasons it lags so much when a player connects. Just creating a function to try and make a list of everyone who has joined crashes the server.

    So, keep in mind, this is Beta. The new system on top of the new net code from Garry will make it run a whole lot faster.

    And no, we will not be reimbursing player inventories when the server us updates, to do so on this scale is unreasonable and near to impossible, so please dont ask us to.

    Posted in PostNukeRP, RC News | Leave a Comment
  8. pn_revelation_beta_3

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    pn_revelation_beta_3 is available for download in the Downloads section, and is available for use on the PNRP Server as well.

    Thanks goes to CrazyKid for building this great map, keep up the good work.

    Posted in PostNukeRP | Leave a Comment
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