1. PostNukeRP 50 The Release

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    The day has come, we are releasing the PostNukeRP SVN

    We had planned on doing this with version 50, but sooner. With all the work involved with Garrys Mod 13, it delayed our release date.

    SVN: https://code.google.com/p/pnrp/

    Wiki: http://postnukerp.com/wiki/

    Does this mean no more new content? Wrong, we will still be working on new stuff. We are acually starting on the event system today.
    Patch Notes can be found on the WIki, but I will post them here as well this time.
    Patch notes:
    1.Fixed Eng skill discount rate for individual Item construction
    2.Fixed Radar Bug
    3.Added more checks to disown script init
    4.Added check for stockpile remove
    5.Fixed some more slider issues
    6.Vendor, items added to existing will now just add the items and not ask to change the cost
    7.Fixed Vendor name nil when making a new vendor
    8.Reduced the cost of new vendor and storage profiles
    9.Deaths are logged into the logged file
    10.Power Linker now shows Required Power on tools
    11.Fixed radios
    12.Fixed Pitch Bug on Super Miner
    13.Blocked wire turrets and igniters
    14.Added AFK Command
    15.Added Dev Mode Command
    16.Added Turret Programmer
    17.Fixed Sniper Scope
    18.Added lag compensation to weapons
    19.Fixed WorldCache Issues
    20.Fixed Workbenches Tool
    21.Fixed CNC Tool
    22.Fixed radio not showing in the equipment menu
    23.Fixed pnrp_carinv exploit
    24.Fixed Drop rates
    25.Fixed exploit of Frags and Charges
    26.Cleaned up some folders and old files

    Posted in Game News, PostNukeRP, RC News | Leave a Comment
  2. PostNukeRP Version 49

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    Well, its up and running ont he live server, I will post more on the patch notes with this one tomorrow. There is alot and I am still getting it all together. But, PNRP is updated to run on Garrys Mod 13.

    For all those who dont know, or have forgotten, here is all the info for PNRP.
    Website: http://postnukerp.com
    Wiki: http://postnukerp.com/wiki
    Server: http://postnukerp.net

    Posted in PostNukeRP | Leave a Comment
  3. PostNukeRP.com new look

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    Still waiting on the timer fix for GMod, in the mean time, new look for the PNRP website.

    For those who have seen pics or been in beta you will notice it now matches the gamemode’s new interface.

    Posted in PostNukeRP | Leave a Comment
  4. PNRP Status and Wiki

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    Still working on the PNRP Update.
    Currently Finished: Vendor, Player Storage, Paper.
    Close to Finished: Power System

    Have also started working on closing loose ends with some of the protection stuff. Weapins and SEnt’s are blocked from spawning.
    I will also be looking at Moding Evovle to use as a Admin tool for the PNRP Server. There is a SVN for GMod 13, but it only works with Sandbox.

    The new Wiki is online, but dont expect too much on it yet, we are still updating it. http://postnukerp.com/wiki/

    Posted in PostNukeRP | Leave a Comment
  5. PostNukeRP GMod 13 Update

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    Good news and bad news.
    The day for Garrys Mod 13 has come, and the bad new is that we have not been able to get everything needed done on PNRP for its release.
    There is still alot to do and alot to fix. The current status of it is that its testable, but not playable.

    The good news, we have made alot of progress with new systems, and the gamemode is runnign a whole lot smoother with the new GMod 13 updates and the rewrite we did to alot of the code.

    Current To DO List (Know I probably missed some items)
    Power system (Lost is currently working on this.
    Player Lockers (I will be starting this shortly)
    Fix on HUD 2 (the last update to GMod broke it)
    Block some of the stuff in the new C Menu (Resizing Mobs for example)
    Fix the C Menu for voice again
    Test every single system to make sure nothing buggs out.
    Fix the spawn grid Editor (Broke on the last update)
    Several other things I am sure I forgot to put here

    Other good news, the new player Vending Machine is done and fuilly working. Player Communities can now set a Title on a player. New tag above players now shows the player’s name, community, and title.

    FAQ
    Q: So, what will happen with the PNRP server until PNRP is ready?
    A: We will probably convert it to a build server in the short term.

    Q: How long will it take to get the update out?
    A: Do not know exactly, hopefully soon.

    Q: Will my player save data still be there?
    A: No, the old system for saving player data is not compatable with the new system, and no there is not a way to convert it.

    Q: Will all my dupes be gone from the server
    A: They should remain on the server, I will be backing up the data folder on the server.

    Q: Is the Criminal system getting still getting added.
    A: We are still planning on it, but sometime after we get it ready for GMod 13

    As always, check here, the forums, or my twitter for more info on whats going on. Any questions, please post them on the forums.

    Posted in PostNukeRP | Leave a Comment
  6. GMod 13 New Release Date, PNRP News, and GMod 12

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    Fist thing, Garry has pushed the update to GMod 13 to Oct 24. This is acually good since it gives us more time to iron out some of the recent bugs in PNRP.

    PNRP News: We are on track for PNRP to be updated to GMod 13 when it releases. We will still be releasing PNRP to the public some time in Nov. Nov will mark the 3 Year anniversary of PNRP.

    GMod 12 News: There is currently a bug that is causing crashes on GMod 12. Garry is aware of it and is working on a fix.

    Posted in PostNukeRP, RC News | Leave a Comment
  7. Garrys Mod 13 Release

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    Garry’s Mod 13 will be releasing on Sep 24th. We still have some work left to do on the PNRP server before the release, but we will be ready.
    Bit of a Q/A on what to expect.

    Q. Will players loose thier data on the server.
    A. Yes, and no we will nto be making efforts to recover it.

    Q. Is PNRP getting released to the public?
    A. Yes, soon after the release of GMod 13 we will be releasing PNRP to the public.

    Q. Why soon after?
    A. We want to make sure there are no game breaking bugs.

    Q. How soon is “soon”?
    A. Maybee a week or two.

    Q. Are you going to add more content after release?
    A. Yes. There are several features and planned ideas that we want/need to add.

    Q. Is the live server still going to use ASSMod?
    A. Yes, we will be using the version that was updated and made available to the Workshop.

    Q. Where can I go to post suggestions and Bugs?
    A. The Dev forums: http://radioactivecricket.com/forums/

    Posted in PostNukeRP | Leave a Comment
  8. GMDev Forums Migration

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    Due to me moving I am starting the planned migration of the GMDev forums to radioactivecricket.com.

    I have had this planned for a while now, but had not gotten around to it. The forums are the development forums for Radioactive Cricket, so the move makes sense anyway. Once the move is compleat I will update the link on the PostNuke website. I will also be adding the forums link to the main Radioactive Cricket site as well.

    The new location will be http://radioactivecricket.com/forums/

    Also, due to the move, the thercs.net dev domain will be down. I am also going to see about migrating the old webserver to the game dev box to consolodate space (the primary server, aka webserver, is a old Socket A AMD XP 3500). So the old server needs to be retired. Its acually amazing the thing has run without a hitch since I built the thing back around 2003 or so.

    Posted in PostNukeRP, RC News | Leave a Comment
  9. TBU Servers New Forums

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    Posting this here for all the TBU people on our server. Metroidfighter has installed new forums that can be accessed here http://tbuservers.net/forum/index.php

    For all TBU related stuff, please post visit the TBU Forums.

    For everything related to PNRP, keep using the existing forums. If you post bugs or sugestions for PNRP on the TBU forums, they may not get added to the list or even ptu into consideration. So be sure to use the correct forums.

    Posted in PostNukeRP | Leave a Comment
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