Archive for the ‘PostNukeRP’ Category

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PostNukeRP 50.2 and 50.3
Eldar Storm | December 11th, 2012

Two more updates, ment to post this yesterday.

Update 50.2
Added Pet Headcrab Event
Added Pet Head Crabs
Fixed Miners not needing to be owned to be used
Admin Touch All overides Miners instead of Crate All
Fixed Power Update Error when Turret Target was null
Modified Endurance Skill (10 level to 6)
Adjusted Endurance Skill Cost
Added /name command

Update 50.3
Added Combine Event
Added new Pulse Rifle Weapon
Added new ammo type

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PostNukeRP V50.1
Eldar Storm | December 9th, 2012

New feature allready. We have now started on the Event System.
So far just one even, Radiation Storms (Make sure your inside when it happens)

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PostNukeRP 50 The Release
Eldar Storm | December 8th, 2012

The day has come, we are releasing the PostNukeRP SVN

We had planned on doing this with version 50, but sooner. With all the work involved with Garrys Mod 13, it delayed our release date.

SVN: https://code.google.com/p/pnrp/

Wiki: http://postnukerp.com/wiki/

Does this mean no more new content? Wrong, we will still be working on new stuff. We are acually starting on the event system today.
Patch Notes can be found on the WIki, but I will post them here as well this time.
Patch notes:
1.Fixed Eng skill discount rate for individual Item construction
2.Fixed Radar Bug
3.Added more checks to disown script init
4.Added check for stockpile remove
5.Fixed some more slider issues
6.Vendor, items added to existing will now just add the items and not ask to change the cost
7.Fixed Vendor name nil when making a new vendor
8.Reduced the cost of new vendor and storage profiles
9.Deaths are logged into the logged file
10.Power Linker now shows Required Power on tools
11.Fixed radios
12.Fixed Pitch Bug on Super Miner
13.Blocked wire turrets and igniters
14.Added AFK Command
15.Added Dev Mode Command
16.Added Turret Programmer
17.Fixed Sniper Scope
18.Added lag compensation to weapons
19.Fixed WorldCache Issues
20.Fixed Workbenches Tool
21.Fixed CNC Tool
22.Fixed radio not showing in the equipment menu
23.Fixed pnrp_carinv exploit
24.Fixed Drop rates
25.Fixed exploit of Frags and Charges
26.Cleaned up some folders and old files

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PostNukeRP Version 49 Patch Notes
Eldar Storm | November 16th, 2012

Took a while, there was alot to go through to get all the notes together (and I still may have missed a item or two)

I have also started posting the Patch Notes for PNRP on the Wiki. Version 49 is rather long, so I will not be pasting the list here.

Version 49 Patch Notes

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PostNukeRP Version 49
Eldar Storm | November 11th, 2012

Well, its up and running ont he live server, I will post more on the patch notes with this one tomorrow. There is alot and I am still getting it all together. But, PNRP is updated to run on Garrys Mod 13.

For all those who dont know, or have forgotten, here is all the info for PNRP.
Website: http://postnukerp.com
Wiki: http://postnukerp.com/wiki
Server: http://postnukerp.net

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PostNukeRP.com new look
Eldar Storm | November 2nd, 2012

Still waiting on the timer fix for GMod, in the mean time, new look for the PNRP website.

For those who have seen pics or been in beta you will notice it now matches the gamemode’s new interface.

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PNRP Status and Wiki
Eldar Storm | October 29th, 2012

Still working on the PNRP Update.
Currently Finished: Vendor, Player Storage, Paper.
Close to Finished: Power System

Have also started working on closing loose ends with some of the protection stuff. Weapins and SEnt’s are blocked from spawning.
I will also be looking at Moding Evovle to use as a Admin tool for the PNRP Server. There is a SVN for GMod 13, but it only works with Sandbox.

The new Wiki is online, but dont expect too much on it yet, we are still updating it. http://postnukerp.com/wiki/

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PostNukeRP GMod 13 Update
Eldar Storm | October 24th, 2012

Good news and bad news.
The day for Garrys Mod 13 has come, and the bad new is that we have not been able to get everything needed done on PNRP for its release.
There is still alot to do and alot to fix. The current status of it is that its testable, but not playable.

The good news, we have made alot of progress with new systems, and the gamemode is runnign a whole lot smoother with the new GMod 13 updates and the rewrite we did to alot of the code.

Current To DO List (Know I probably missed some items)
Power system (Lost is currently working on this.
Player Lockers (I will be starting this shortly)
Fix on HUD 2 (the last update to GMod broke it)
Block some of the stuff in the new C Menu (Resizing Mobs for example)
Fix the C Menu for voice again
Test every single system to make sure nothing buggs out.
Fix the spawn grid Editor (Broke on the last update)
Several other things I am sure I forgot to put here

Other good news, the new player Vending Machine is done and fuilly working. Player Communities can now set a Title on a player. New tag above players now shows the player’s name, community, and title.

FAQ
Q: So, what will happen with the PNRP server until PNRP is ready?
A: We will probably convert it to a build server in the short term.

Q: How long will it take to get the update out?
A: Do not know exactly, hopefully soon.

Q: Will my player save data still be there?
A: No, the old system for saving player data is not compatable with the new system, and no there is not a way to convert it.

Q: Will all my dupes be gone from the server
A: They should remain on the server, I will be backing up the data folder on the server.

Q: Is the Criminal system getting still getting added.
A: We are still planning on it, but sometime after we get it ready for GMod 13

As always, check here, the forums, or my twitter for more info on whats going on. Any questions, please post them on the forums.

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GMod 13 New Release Date, PNRP News, and GMod 12
Eldar Storm | September 14th, 2012

Fist thing, Garry has pushed the update to GMod 13 to Oct 24. This is acually good since it gives us more time to iron out some of the recent bugs in PNRP.

PNRP News: We are on track for PNRP to be updated to GMod 13 when it releases. We will still be releasing PNRP to the public some time in Nov. Nov will mark the 3 Year anniversary of PNRP.

GMod 12 News: There is currently a bug that is causing crashes on GMod 12. Garry is aware of it and is working on a fix.

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Garrys Mod 13 Release
Eldar Storm | August 2nd, 2012

Garry’s Mod 13 will be releasing on Sep 24th. We still have some work left to do on the PNRP server before the release, but we will be ready.
Bit of a Q/A on what to expect.

Q. Will players loose thier data on the server.
A. Yes, and no we will nto be making efforts to recover it.

Q. Is PNRP getting released to the public?
A. Yes, soon after the release of GMod 13 we will be releasing PNRP to the public.

Q. Why soon after?
A. We want to make sure there are no game breaking bugs.

Q. How soon is “soon”?
A. Maybee a week or two.

Q. Are you going to add more content after release?
A. Yes. There are several features and planned ideas that we want/need to add.

Q. Is the live server still going to use ASSMod?
A. Yes, we will be using the version that was updated and made available to the Workshop.

Q. Where can I go to post suggestions and Bugs?
A. The Dev forums: http://radioactivecricket.com/forums/

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