Patch Notes 35
Changed how the gamemode conveys the inventory to the client, changed from using send lua to data streams. This should reduce lag.
- Updated inventory system (no longer using sendlua)
- Updated Prop Control
- Updated plant, now drops fruit and takes less work to maintain
gm_postnuke_beta_2
Been up on the server for the past couple of days. Had some errors that needed to be fixed in the map. Available for download in the Downloads section.
gm_postnuke_beta_1
Ok, got the first version to test on the live RP server, gm_postnuke_beta_1. Its small enough to download from the server and I have added a download for it in the Downloads section.
Patch Notes 34
Fixed alot of issues on this update. Also changed how F2 works with vehicles. To take ownership you have to use F12 now, F2 will pick up the car like everything else. Also fixed most of the hold positions on the weapons, other than the knife. Will probably end up reworking this later.
On another note, I have removed PC Mod from the server. Was not really beeing used.
Well here are the patch notes, have fun.
- Fixed datastream issue
- Fixed Hold Type of most weapons (Knife position/animation is still broken)
- Fixed issue with eating some foods from inventory with the Use Button
- Fixed class change in seat crash problem
- Fixed Prop Control, now works correctly
- Cars can now be picked up using F2, ownership is now only F12
- Large update to the Help Window (F1)
- Updated some of the text in the Class Menu
- Admin button now only shows if you are a admin
GMod Update 76-78
Garry recently updated Garry’s Mod to 78 and this seems to have caused problems with the server. In both addons used to manage it and a few minor aspects of the gamemode.
I have allready fixed some issues with the weapons, but had to bring the server down due to pressing issues with the admin mod that we were using. To protect the server from tampering, I brought it down untill we put in a fix.
This has also made me rethink my schedule for starting on [SAT] Simple Admin Tool. So keep a look out here for more info reguarding that.
Valve Hammer issues
Seems there is a issue with a recent update to hammer.
* Black/blank 2d views
* Entities either black or white in 3d
* Brush selection box has a black outline
On the bright side, it seems there is a way to downgrade the the SDK untill the fix.
http://www.facepunch.com/showthread.php?t=931865
TEC Build Server Update
Ok, build server still down, still working to resolve whatever problem there is.
Untill we get it back up I have changed the Dev server over to a temp build server.
IP: thercs.net:27015
Team Echo Build Server
Just a FYI, the Team Echo [TEC] Build server is down for the moment. There seems to be a account issue and we are contacting suppoort about it.
Keep a eye out, we should be able to get it back up soon.
gm_postnuke_1a-11
Ok, got most of the areas up on the map, and got the 3d Skybox aligned now as well.
Just need to do some detail work and add some sounds and affects here and there.
After that I will start the noding process.
gm_postnuke_1a-8
Windows 7 is intalled, Garrys Mod and everything else is installed, and hammer is configured. Work on the map has resumed.
As soon as the map is compleated I will be swinging my attention more to the gamemode again. Main goal I have right now is creating a good lag free map for the server to use. The map by Carlover should be done soon as well.
Oh, and if you are wondering about the version numbers, the released version of the map will be called gm_postnuke_rc1a