Archive for the ‘PostNukeRP’ Category

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Garrys Mod Update 104 and PNRP still broken
Eldar Storm | October 21st, 2010

Ok, so update 104 for Garry’s Mod seems to have broken many gamemodes and several addons including Wire. The issues seem to be affecting several parts of the gamemode. Will post more as I get things worked out.

Untill then, the PostNukeRP server will be locked.

Here are his patch notes:

Fixed dropdowns and menus not showing on menu screen
Fixed FOV getting locked
Toybox content downloading retries 3 times before failing
Changed the way toybox authentication works

[TTT] Added Decoy equipment for Traitors.
[TTT] Added credit transferring for Traitors and Detectives.
[TTT] Changed C4 disarming to involve wire cutting rather than codes.
[TTT] Changed Traitor starting credits to 2.
[TTT] Changed balance on most Traitor equipment to make it less noisy and more powerful.

[Lua] Added Entity:SendViewModelMatchingSequence( i )
[Lua] game.ConsoleCommand blocked error now says which command was blocked
[Lua] file.Read should be able to read SVN entries properly
[Lua] Added Player:SetActiveWeapon( entity )
[Lua] Added ViewModel:SetWeaponModel( string, weapon )
[Lua] Added Entity:IsEFlagSet()
[Lua] Added Entity:AddEFlags()
[Lua] Added Entity:RemoveEFlags()
[Lua] Fixed entity creation overflow message showing wrong number
[Lua] Added Entity:GetCreationID()

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PostNukrRP down for maintenance
Eldar Storm | October 20th, 2010

There seems to have been a issue with the recent Garry’s Mod update. Since the update multiple systems in PNRP have stopped working. I have placed a password on the Live server untill I get this issue resolved.

I will be doing my best to get this back up as soon as possible.

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Eldar Storm | October 20th, 2010

Uploaded a fix for a issues with the door ownership and a fix to allow bulk crate to be picked up with F2.

Also put in a quick fix for a grenade issue with the Equipment menu.

Posted in PostNukeRP | 2 Comments »
Patch Notes 45 Community System Added
Eldar Storm | October 19th, 2010

Here it is, the Community system, plus a bunch of other stuff. Have fun!

  1. Added the Community System
  2. Added Community Stockpile (Storing Resources)
  3. Added Community Locker (Storing Items)
  4. Added Bulk Build for Shop/Inventory/Car Inventory
  5. Added Radio (People can talk across the server on the same frequency)
  6. Added /ooc and // commands for global chat
  7. Added verify window to the Salvage button
  8. Added Items in the Prop Block system can no longer be affected by stools
  9. Added extra menu panel to the main menu (Tab and so on)
  10. Added Punt Protection
  11. Added Player death Zombie
  12. Updated Key System, Keys is now separate from Hands. Usage has been more simplified and can now have multiple owners. See F1 for more info.
  13. Fixed door issue on spawning system.
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PNRP Update 45 – Comming Soon
Eldar Storm | October 15th, 2010

Taking a break from the map for a bit and we are working on update 45. Other than some bug fixes we are adding the Community System. Now players will be able to form thier own communities on the server.

Will explain more on this later.

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Update on WastedWaters
Eldar Storm | October 8th, 2010

Still working on the map. For the most part all of the buildings in the town have been created. Still have some detail work to do, but will start on that once I finish more of the map.
Currently I am building a military base on the map with a air field. Will post some pics of the city and the base once its more along.

Posted in PostNukeRP | 2 Comments »
Screenshot of WastedWaters
Eldar Storm | September 22nd, 2010

Just a screenshot of my first compleated building on the new map. Still a lot of work to be done.
WastedWaters Gas Station

Posted in PostNukeRP, RC News | 1 Comment »
New map for PostNukeRP
Eldar Storm | September 14th, 2010

New map made by Metroidfighter for PostNukeRP. This map is a underground vault/bunker with tunnels that can be accessed through the sewer system. On the PNRP server, this is where you will find your resources.

The map has been fully noded and is still a work in progress. It takes advantage of the new inside spawning system that has been added to PNRP. You can find the map in the Downloads section.

Have Fun!

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Patch Notes 44
Eldar Storm | September 10th, 2010

Just a few bug fixes.

  1. Fixed getallcars code that stopped tool pickup from working
  2. Fixed Mounds to work correctly with inside spawner
  3. Fixed Equipment Menu (Now works correctly with Car and Inventory)
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Patch Notes 43
Eldar Storm | September 6th, 2010

This is a big one, the new Spawn System is here. Beware!
Here are the patch notes.

  1. New Spawning system installed.
  2. Added Indoor Spawner
  3. Indoor spawner will auto disable if props are detected
  4. Indoor spawner will disable id linked door is owned
  5. Added better control over spawning system
  6. Added Antlion Mounds to the spawning system
  7. Added AI so Antlions will return to their mound when a enemy is detected near by
  8. Added sTool for placing Grid Nodes
  9. Added viewable bounding box for range of grid nodes
  10. Added Equipment Menu for equipped weapons and ammo
  11. Added spawn protection system, this will delete props within range of the player spawn entities
  12. Added the ability if the spawn protection system to make doors in range unownable
  13. Fixed bug that allowed the Radar to be moved after synch started
  14. Fixed noclip explit when picking up your car while in it
  15. Added timer to delay equiping weapons to reduce the loss equipment bug
  16. Added save player after you wake up
  17. Added admin overide to start the miner
  18. Added admin overide to use the orange plant
  19. Added options into the Admin menu to controle new features
  20. Fixed bug with Prop Blocking system
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