Category Archive: PostNukeRP

  1. Garrys Mod Update 109

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    All TBU and TEC servers are updated to 109.

    So far PostNukeRP does not show any issues with this update.

    Patch Notes:

    Toybox Save now uploads a screenshot
    Added cleanup and save buttons to Toybox Save
    Changed Toybox auth system to be less error prone
    Changed how scriptenforcer works internally to be more secure
    Fixed crash in physics_npc_solver when loading a Toybox Save

    [Lua] Player:GetPunchAngle() is now shared
    [Lua] Fixed bitshifting not working on variables
    [Lua] Added Entity:FindTransitionSequence()

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  2. Hotfix and Scrip Enforcer

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    Hotfix was pushed onto the server to fix the tools not beeing able to be used on the world.

    I have also turned Script Enforcer on. The reason for this is there are apparently some client addons that conflict with some stuff in PNRP. This will rule all those issues out, and not to mention with the Wastelander having a radar, its kind of unfair to allow others with radar addons to use thier own. Not to mention targetting addons and such.

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  3. Garrys Mod Update 106

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    Have not fully tested to see if anything has issues on this update yet, but the TBU Build and the PostNukeRP servers are both up to date.

    Patch Notes:

    • Fixed crash on OSX when showing the HTML control
    • cl_predict is now requires sv_cheats 1
    • [Lua] Added TextEntry:SetAllowNonAsciiCharacters( b )
    • [Lua] “Error sending usermessage – too large” now has the name of the usermessage
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  4. PostNukeRP Server back up

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    So, it seems the patch yesterday for Garry’s Mod broke Glon. The fix for that has been put in today. The server has been tested and everything seems to be working fine again.

    Dont forget that you will probably need to make sure you have the update for gmod.

    Have fun!

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  5. Garrys Mod Update 104 and PNRP still broken

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    Ok, so update 104 for Garry’s Mod seems to have broken many gamemodes and several addons including Wire. The issues seem to be affecting several parts of the gamemode. Will post more as I get things worked out.

    Untill then, the PostNukeRP server will be locked.

    Here are his patch notes:

    Fixed dropdowns and menus not showing on menu screen
    Fixed FOV getting locked
    Toybox content downloading retries 3 times before failing
    Changed the way toybox authentication works

    [TTT] Added Decoy equipment for Traitors.
    [TTT] Added credit transferring for Traitors and Detectives.
    [TTT] Changed C4 disarming to involve wire cutting rather than codes.
    [TTT] Changed Traitor starting credits to 2.
    [TTT] Changed balance on most Traitor equipment to make it less noisy and more powerful.

    [Lua] Added Entity:SendViewModelMatchingSequence( i )
    [Lua] game.ConsoleCommand blocked error now says which command was blocked
    [Lua] file.Read should be able to read SVN entries properly
    [Lua] Added Player:SetActiveWeapon( entity )
    [Lua] Added ViewModel:SetWeaponModel( string, weapon )
    [Lua] Added Entity:IsEFlagSet()
    [Lua] Added Entity:AddEFlags()
    [Lua] Added Entity:RemoveEFlags()
    [Lua] Fixed entity creation overflow message showing wrong number
    [Lua] Added Entity:GetCreationID()

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  6. PostNukrRP down for maintenance

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    There seems to have been a issue with the recent Garry’s Mod update. Since the update multiple systems in PNRP have stopped working. I have placed a password on the Live server untill I get this issue resolved.

    I will be doing my best to get this back up as soon as possible.

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  7. PNRP Fix

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    Uploaded a fix for a issues with the door ownership and a fix to allow bulk crate to be picked up with F2.

    Also put in a quick fix for a grenade issue with the Equipment menu.

    Posted in PostNukeRP | 2 Comments
  8. Patch Notes 45 Community System Added

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    Here it is, the Community system, plus a bunch of other stuff. Have fun!

    1. Added the Community System
    2. Added Community Stockpile (Storing Resources)
    3. Added Community Locker (Storing Items)
    4. Added Bulk Build for Shop/Inventory/Car Inventory
    5. Added Radio (People can talk across the server on the same frequency)
    6. Added /ooc and // commands for global chat
    7. Added verify window to the Salvage button
    8. Added Items in the Prop Block system can no longer be affected by stools
    9. Added extra menu panel to the main menu (Tab and so on)
    10. Added Punt Protection
    11. Added Player death Zombie
    12. Updated Key System, Keys is now separate from Hands. Usage has been more simplified and can now have multiple owners. See F1 for more info.
    13. Fixed door issue on spawning system.
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  9. PNRP Update 45 – Comming Soon

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    Taking a break from the map for a bit and we are working on update 45. Other than some bug fixes we are adding the Community System. Now players will be able to form thier own communities on the server.

    Will explain more on this later.

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