Category Archive: PostNukeRP

  1. PostNukeRP 1.1.1, GMod 160, and Wire Updates

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    We are now at version 1.1.1. Most of this update is bug fixes.

    I am currently pushing the changes to the live server. I am also updating Wire and updating GMod as well.

    GMod Patch Notes: here

    And yes, we have allready started work on 1.2.0 with new stuff.

    PostNukeRP 1.1.1 Patch Notes:

    1. Added orange liqueur
    2. Moved M82 files to correct location
    3. Fixed Breakin Bar issue with Locker, Stockpile, and Personal Storage
    4. Fixed Locker repair if over 50%
    5. Fixed AddNetworkString issues with Lockers, Stockpiles, and Personal Storage
    6. Added check to prevent more than 4 death zombies from a player being spawned.
    7. Fixed Salvage Exploit
    8. Added Events Settings to the Admin Menu
    9. Added Community Search Window
    10. Incorporated Community Admin into new Community Search
    11. Fixed Errors in the Community Window
    12. Fixed Community Invite showing the Community ID and not Name
    13. Fixed Dropped Ammo /salvage Exploit, can no longer salvage dropped ammo
    14. Fixed Multiple Equipment Window Exploit
    15. Fixed Vendor Resource bug with Admin Overide on
    16. Fixed Speep AFK exploit
    17. Fixed Suite Power/Armor resetting to 0 on class change or load
    18. Removed Spawn Grid Ent from the Q menu to prevent server crashes
    19. Fixed some issues with Gredanes and Charges
    20. Fixed PHX 2×1 Textureing
    21. Fixed Ammo loss bug
    22. Fixed Inside/Outside looking down bug
    23. Fixed placement Phys Gun time on stockpiles and lockers
    24. Fixed Voice Panel Icons not removing after player leaves
    25. Fixed network errors on Power System (Report errors if any still exist on power system)
    Posted in PostNukeRP | Leave a Comment
  2. PostNukeRP Hotfix r82 – r89

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    More fixes pushed to the Live Server.

    1.  Added Community Search Window
    2. Incorporated Community Admin into new Community Search
    3. Fixed Errors in the Community Window
    4. Fixed Community Invite showing the Community ID and not Name
    5. Fixed Dropped Ammo /salvage Exploit, can no longer salvage dropped ammo
    6. Fixed Multiple Equipment Window Exploit
    7. Fixed Vendor Resource bug with Admin Overide on
    8. Fixed Speep AFK exploit
    9. Fixed Suite Power/Armor resetting to 0 on class change or load

     

    Posted in PostNukeRP | Leave a Comment
  3. PostNukeRP – Hotfixes r78 – r81

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    These have been uploaded to the Live server

    1. Fixed Breakin Bar issue with Locker, Stockpile, and Personal Storage
    2. Fixed Locker repair if over 50%
    3. Fixed AddNetworkString issues with Lockers, Stockpiles, and Personal Storage
    4. Added check to prevent more than 4 death zombies from a player being spawned.
    5. Fixed Salvage Exploit
    6. Added Events Settings to the Admin Menu
    Posted in PostNukeRP | Leave a Comment
  4. Sequestration, Donations, and the Servers

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    I am sure everyone has heard about the budget issues with the government, and I know allot of people think that this will have no impact on their lives. Well, for everyone who plays on any of the TBU servers that I pay for (this is pretty much all of them but the DayZ server) this could mean the servers may have to go down for a while.

    The sequestration will be affecting me, I will be taking a 20% pay cut from April to September. This means I may not be able to afford keeping the servers running. While I enjoy providing the free of charge servers for everyone, bills and such must come first.

    So, for the first time, I am asking people to try and donate. If I get enough in donations to keep the servers running, I will do so. If not I may be forced to bring the servers down.

    Also, keep in mind, this is all due to the budget issues. Issues that many think will not harm or affect “regular” people. The truth to it all is that the first and main people that government budget issue will affect are regular everyday people, middle class people, people like myself. The unfortunate fact is that the ones that everyone pictures that will be affected, people high up in Washington, will be the last to be affected.

     

    EDIT: Possible “light” at the end of the tunnel. The furlough (one day without pay a week for 22 weeks) may not happen. There is talk of extending the current pay freeze another year. Basically for I think the 3rd year in a row gov employees will not get their 0.5% pay raise.

    If this happens I will be able to continue paying fo rthe servers, but will still apreciate any donations if anyone still wishes to help

    Posted in PostNukeRP, RC News | Leave a Comment
  5. PostNukeRP SVN Update Version 1.1.0

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    We have updated the SVN to version 1.1.0

    As you have probably noticed, we have changed the versioning system as well. Version 1.0 is what was known as Version 50.

     

    Patch Notes:

    • Added Events System
    • Added Pet Head Crabs
    • Added Radiation Storm Event
    • Added Pet Headcrab Event
    • Added Combine Event
    • Fixed Miners not needing to be owned to be used
    • Admin Touch All overides Miners instead of Crate All
    • Fixed Power Update Error when Turret Target was null
    • Modified Endurance Skill (10 level to 6)
    • Adjusted Endurance Skill Cost
    • Added /name command
    • Added new Pulse Rifle Weapon
    • Added new ammo type
    • Added Turret Programmers
    • Fixed Vendor Bug
    • Converted 95% of the usermessages to net library
    • Fixed RPName revert bug, where a nil RPName (for reverting to Steam Name) would error out.
    • Added ErrorNoHalt death reports
    • Added new Trade Menu and new Admin Trade Menu
    • Added Delete Spawn Grid button to delete spawn grids from the database
    • Added labels to the grid windows in the admin spawn grid menu
    • Added ErrorNoHalt message to log when a admin changes the Admin settings
    • Fixed decimal issues with sliders
    • Cleaned up sliders
    • “Send to Car Inv” button now uses slider to send bulk to car
    • Fixed sliders in CNC and Workbench Menu
    • Fixed Tool Check hook to use ASSMod’s tool restriction if ASSMod is present
    • Fix radio drop, as well as radio not having a world model
    • Backpacks should no longer give an extra charge
    • Fixed Storage and Vendor bug with deleting excess items.
    • Removed debug number from storage when picking it up.
    • Fixed some spelling errors and info
    Posted in PostNukeRP | Leave a Comment
  6. ASSMod Update

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    Evolve has been replaced by ASSMod on the PNRP Server. This seems to have fixed our last issue with the RP Names.
    Due to the update to ASSMod all player ranks on the server has been reset. We will update people as we can.

    I have also updated Wire, Wire Extras, Adv Dupe, and Adv Dupe 2.
    This means Adv Dupe 2 is now working correctly.

    Posted in PostNukeRP | Leave a Comment
  7. Hotfix 59-60 RPNames and New Trade Menu

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    Hotfix 59-60
     
    RP Names should be fixed now
    New trade menu has been added

    ASSMod Replacement – Put on hold for a moment. Need to do a bit more testing. Once we have it uploaded I will probably include a download link to the version of ASSMod that we will be useing.

    Posted in PostNukeRP | Leave a Comment
  8. PostNukeRP 50.5

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    Just some patches to fix a few bugs, nothing really new yet.

    1. Fixed RP Names
    2. Fixed Turret Programmer
    3. Fixed Vendor bug Fixed CNC and Workbech Bulk Create bug (People still could have clicked the image icon to create one at a time btw)

    This should fix the last of the issues with the usermessages update.

    We will also be changeing the versioning system as well, more info will be posted on the forums later.

    Posted in PostNukeRP, RC News | Leave a Comment