Category Archive: PostNukeRP

  1. Servers patched for GMod Update 89

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    All three servers (Build, PNRP, and Dev) are patched with the new GMod update. There has been information going around that this update seems to break the game. As far as I have tested, there seems to be no more than the usuall buggyness.

    The connection issues seem to stem from one of three things: the client beeing out of date, the server beeing out of date, or FastDownload servers needing to update thier cache after updating.

    GMod Update 89 Patch Notes:

    1. Fixed multiplayer dialog error
    2. Fixed rendering onto VGUI
    3. Fixed fast zombie crash
    4. Added menu_plugins for menu addon creators
    Posted in PostNukeRP | Leave a Comment
  2. PostNukeRP HotFix FindInSphere issue

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    Due to a recent update to Garry’s Mod FindInSphere has stopped tracing players. From what I have seen this may have to do with the recent SetHull fix.

    So untill this is resolved the Trade Menu now has unlimited range.

    Only other known bug right now is with the radar. At the present it will not pick up players. I am leavign this untill a patch comes out to fix the FindInSphere problem.

    Posted in PostNukeRP | Leave a Comment
  3. Patch Notes 38 and gm_postnuke_beta_3

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    Happy 4th of July
    Big update for PostNukeRP, we have finally gotten the new tools for the other classes up and running. I think you will find these alot of fun. I have also compleated gm_postnuke_beta_3 as well. I added a few soundscapes, fixed the reflection map issue, and made it so NPCs can not enter the spawn room.

    Patch Notes 38:

    1. Added Wasteland Worms for the Science Class
    2. Added Radar for the Wastelander Class
    3. Added Sonic Miner for the Scavinger Class
    4. Changed the Smelter from Science to Engineer
    5. Added Fade affect to the shop and inventory menues
    6. Greatly increased storage space of vehicles
    7. Updated Help Menu

    Have fun

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  4. PostNukeRP Live Server Updates

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    The RNRP server will be down for a while today as I run updates on it.

    I will also be updating PostNukeRP to 38 with some neat tools for the other classes. I may also be updating the map to a version that does not have the reflection map issue if it checks out ok. On the next map version, mobs will not be able to enter the spawn room.

    Posted in PostNukeRP | Leave a Comment
  5. Patch Notes 37

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    Few bug fixes and a feature that has been requested. Your low endurance and hunger should no longer sneak up on you. The plan interface should be more friendly now and you can change your HUD to a larger one.
    Will have more HUDs available later.

    Well, here are the patch notes:

    1. Fixed: Console /say
    2. Fixed: Players can no longer own the world
    3. Fixed: Players can no longer own other players
    4. Added: Color tool can no longer be used on other players
    5. Added: Color tool can only be used on props owned by the player
    6. Added: HUD now indicates low Endurance, HP, and Hunger more.
    7. Added: Player now uses npc Hunger voice when hunger gets low.
    8. Updated: Players can now swap between two available HUDs using pnrp_HUD in console.
    9. More HUDs to come
    10. Updated: Plant Interface

    Enjoy

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  6. Updates over the weekend

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    Should see some updates to PostNukeRP over the weekend. I allready have a few updates done on the dev server waiting to get pushed, but wanted to get a few more things added.

    A upcomming feature that a few have requested was for something to warn the player that thier Hunger or Endurance is getting low. Will be working on adding something for this.

    Some allready fixed bugs: 
    The problem of people owning each other and the world. That has been fixed and will be pushed out.
    Color tool will also be opened backup to guests since Prop-protection now restricts the tool from beeing used on other people or props that are not owned (F12).

    Just thought I would let you guys know that we are still around and still working on the gamemode.

    Posted in PostNukeRP | Leave a Comment
  7. GMod Patch 82

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    Looks like this update is just bug fixes. I have verified that this fixes the E2 error that I had to put a patch in for, and should fix the spam from the knife.

    Fixed not being able to join servers with non-English steam language
    Fixed issues with datapack
    Fixed Lua errors in animation system
    Fixed particle crash
    Fixed EP2 Hunter crash
    Fixed Floor Turret crash
    Fixed rare VPhysics crash
    Fixed Weapon:DefaultReload crash
    Added Entity:SequenceDuration( int )
    Added Entity:SelectWeightedSequenceSeeded( int, int )
    Added Entity:GetSequenceName GetSequenceActivity GetSequenceActivityName

    Posted in PostNukeRP, RC News | Leave a Comment
  8. Garrys Mod Patch 81

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    Patch Notes for Garrysmod.com

    Added Extensions dialog
    Fixed EP2 showing as unavailable in content
    Added datapack
    Fixed PCallError returns
    Fixed crash with http.Get
    Fixed crash with particles
    Fixed SWEP:Holster when returning false
    Removed ‘GMod Options’ menu item

    Added Player:DoSecondaryAttack
    Added Player:DoCustomAnimEvent
    Added Weapon:GetHoldType
    Added gui.OpenURL( url )

    This patch is reported to have broken E2 and many Gamemodes. After further resurch one of the major issues is that datastreams are not working correctly.

    There is a fix on the facepunch forums for the datastream issue.
    http://www.facepunch.com/showpost.php?p=22189347&postcount=1108

    I have allready done the first fix to the Build, RP, and Dev servers and will be doing the seconed fix later today.  As it stands PostNukeRP is currently working.

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  9. Patch Notes 36 & New Maps

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    Quick fix basically.

    1. Fixed Inventory but that kept new people from opening a empty inventory window.

    As far as the new map, Beta 2 of gm_PostNuke has been going strong on the Live server for a while now. I have now created a night version of this map. I have included the downloads for this in the Downloads section.

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