Category Archive: PostNukeRP

  1. Patch Notes 41

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    Mainly bug fixes and the addition of a new system to help with people leaving thier tools out.

    1. Grubs now add to the world cache when breed.
    2. Grubs are now removed from world cache when they die
    3. Grubs now spawn 1 chem per 60sec
    4. Fixed bug with Smelter
    5. All tools owned by player auto return to inventory when they leave.
    6. Fixed several server side error messages
    7. Fixed bug with Miner (Not Starting)
    8. Fixed Bug with Radar
    Posted in PostNukeRP, RC News | Leave a Comment
  2. GMod Update 94

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    All servers have been updated.

    1. Fixed server freezing
    2. Fixed Cloudscript failing in non english
    3. [TTT] Changed ragdoll (corpse) carrying to be easier
    4. [TTT] Changed fall damage to be lower if you land on another player, and made it damage them as well
    5. [TTT] Changed mute team key for spectators to F2 (was Alt)
    6. [TTT] Added version number to game description in server browser, with an asterisk if custom weapons are present
    7. [TTT] Added quick switch to slot 7 and back under the Noclip key, or with “ttt_equipswitch”
    8. [TTT] Added “ttt_quickslot (number)” command for switching to a slot without the menu
    9. [TTT] Fixed corpse data networking to be more reliable
    10. [TTT] Fixed Silenced Pistol not letting you take pistol ammo
    11. [TTT] Fixed replaced player spawn ents not taking effect until the second round
    12. [TTT] Fixed error in weapon spawning fallback for weaponless maps
    13. [TTT] Fixed issue where carried objects would jitter
    14. [TTT] Fixed Traitor crosshairs not being red
    15. [TTT] Fixed DNA Scanner and Binoculars world model being visible when held
    16. [TTT] Fixed error spam when a voice indicator was created for a nonexistent player
    17. [TTT] Fixed damage by thrown props not getting attributed to the throwing player

    TTT = Trouble in Terrorist Town.

    Posted in PostNukeRP | Leave a Comment
  3. GMod Update 93

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    All servers have now been updated to this.

    1. Fixed rare crash when downloading cloudscript entities
    2. Fixed cloudscript entities not working after map restart
    3. Prevented common SuperDOF crash
    4. Fixed ammo count displaying wrong if too high
    5. Fixed DColorCircle spamming the console
    6. Updated Trouble In Terrorist Town
    7. Updated Dog Fight Arcade
    8. Removed “changed name” message
    9. Added render.Spin()
    10. Added DComboBox:GetSelectedValues()
    11. Fixed Player:IsBot() clientside
    12. Shared Player.SetWalkSpeed( f )
    13. Shared Player.GetWalkSpeed()
    14. Shared Player.SetRunSpeed( f )
    15. Shared Player.GetRunSpeed()
    16. Shared Player.SetCrouchedWalkSpeed( f)
    17. Shared Player.GetCrouchedWalkSpeed()
    18. Shared Player.SetDuckSpeed( f )
    19. Shared Player.GetDuckSpeed()
    20. Shared Player.SetUnDuckSpeed( f )
    21. Shared Player.GetUnDuckSpeed()
    22. Shared Player:SetNoCollideWithTeammates( b )
    23. Shared Player:GetNoCollideWithTeammates()
    24. Shared Player:SetAvoidPlayers( b )
    25. Shared Player:GetAvoidPlayers()
    26. Shared Player:SetAllowFullRotation( b )
    27. Shared Player:GetAllowFullRotation()
    28. Shared Entity:SetGravity()
    29. Shared ents.FindByModel()
    30. Added Entity:GetGravity()
    31. Added Entity:GetFriction()
    32. Added Entity:GetElasticity()
    Posted in PostNukeRP | Leave a Comment
  4. PostNukeRP Server has Moved

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    The day has come. PostNukeRP will has moved to a new service. The old server will be up for the remainder of this payment period (week or two), but I will not be backing up anything from it after now. I have moved all the dupes and inventory files from the old server to the new one. I have also hard coded the message into the HUD on the old server.

    New address: 206.217.143.17:27015

    Posted in PostNukeRP | Leave a Comment
  5. GMod Update 92

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    All servers are now up to date with this version: Dev, TEC Build, TBU Build, TBU Spacebuild, PNRP Server, and the new upcomming PNRP server.

    Here are the patch notes:

    1. Added fretta gamemode “Trouble in Terrorist Town”
    2. Added fretta gamemode “Dogfight: Arcade Assault”
    3. Fixed laggy camera tracking
    4. Fixed loadtime reporting sometimes not working
    5. Fixed map cleanup removing physgun beam
    6. Removed gm_mem_dump (server lag exploit)
    7. Fixed game_text not displaying
    8. Fixed startup problems caused by bad scripts/dsp_presets.txt
    9. HTML Control now supports back/forward mouse buttons
    10. AddConsoleCommand now takes an optional help parameter
    11. CreateConVar now takes an optional help parameter
    Posted in PostNukeRP | Leave a Comment
  6. Patch Notes 39

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    More of a major bug fix than much of anything else.

    1. Fixed bug that allowed stacking or duplication of Tools
    2. Updated Prop Control to better protect all items in the itembase
    3. Adjusted location of weight text in Inventory Screens
    4. Added text displaying how many players are online
    Posted in PostNukeRP | Leave a Comment
  7. The Builders Union [TBU]

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    I have started a build server for the TBU group that Metroidfighter and I started. We allready have a Spacebuild server as well.

    Spacebuild Server: 206.217.143.13:27015

    Build Server: 206.217.143.14:27015

    Posted in PostNukeRP | Leave a Comment
  8. PostNukeRP Changing Servers

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    I am changing the services that I use for server hosting. I have been having too may problem with our old service . There has been lag to the point you can not spawn props, random server crashes, and little support. Have even been getting error messages when trying to start the service as well. The gamemode and addons used for PostNukeRP are tested on a dedicated Dev server and works fine. When there is no lag on the server it works fine. This problem has also been plaguing the TEC build server as well.

    The old server will be up to close to a month since the payment went through recently, but the new server will be up in the next couple of days. The new address for the server will be 206.217.143.17:27015 

    The TEC build server will also be moved at a later time as well.

    Posted in PostNukeRP | Leave a Comment
  9. GMod update 90

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    Dev and Live PNRP servers have been updated to this. If anyone is having problems connecting to a server, the server will have to be updated. No issues yet to report, have not done alot of testing yet. Anyway, found the patch notes at http://store.steampowered.com/news/4079/ and here they are.

    GMod update 90

  10. Fixed datapack client crash when trying to join misconfigured server
  11. Fixed crash in point_viewcontrol
  12. Increased max ragdoll bones to 32
  13. Fixed manhack crash
  14. Fixed weaponless combine npc crash
  15. Fixed Lua related NPC crashes
  16. Fixed unclickable message boxes
  17. Fixed crash when trying to retrieve the gamemode description
  18. Added surface.DrawCircle( x, y, radius, color )
  19. Added surface.DrawTexturedRectUV( x, y, w, h, scalex, scaley )
  20. Added Panel:SizeToChildren()
  21. Posted in PostNukeRP | Leave a Comment