Archive for the ‘PostNukeRP’ Category

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PostNukeRP Server address
Eldar Storm | April 27th, 2011

You can now access the the PostNukeRP Garry’s Mod server by using the domain

I have set this up in case I have to change servers, those using this address to connect will not be affected since I can just change the IP in DNS.

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Garrys Mod Update 113
Eldar Storm | March 1st, 2011

The PostNukeRP and TBU Build server are now both up to date with 113.

Patch Notes:

Added HL1:Source NPCs (if you own HL1:Source)
Toybox saves can now contain toybox entities and will download them before loading
Cleaning the map now cleans brush based entities
Fixed map entities respawning over their toybox saved versions
Fixed player falling slightly when loading a save
Loads downloaded particles automatically, without restart needed
Fixed RT camera error when removing your last RT camera

[Lua] Fixed string.Explode ignoring empty matches.
[Lua] Fixed not being able to draw in Pre/PostDrawViewModel
[Lua] Added ents.GetMapCreatedEntity( int )
[Lua] Added bool Ent:CreatedByMap()
[Lua] Added int Ent:MapCreationID()
[Lua] Added PhysObj:GetSurfaceArea()
[Lua] Moved notices from Sandbox to its own module

[TTT] Fixed a player’s persistent karma not always resetting when karma-kicking them.
[TTT] Fixed error in grenades if thrower disconnected before they exploded.

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PNRP Dev Server back up
Eldar Storm | February 21st, 2011

Just a FYI, the Dev server is back up and running, work can now continue on bug fixes and such.

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PNRP Dev Server
Eldar Storm | February 18th, 2011

Just a FYI, I will be bringing the Dev server down this weekend to reload the system and install a more reliable hard drive. I have been putting this off for a long time, but due to some other issues on the server I will be doing this sonner, rather than later.

Note: This will not affect the live server in any way if you are wondering.

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PNRP Servers Back Up
Eldar Storm | February 9th, 2011

Servers are updated and back up. I have also updated Wire on both TBU servers as well.

rp_apocalypse has also been uploaded to the PNRP server and is ready for use.

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Garrys Mod Update and servers are down
Eldar Storm | February 8th, 2011

Garry has release a new update today, and the only server I am able to update at the moment is the Dev server. As of right now I do not know the impack of this update on PostNukeRP, but will find out when I get home and log into Dev to do some testing.

As for not beeing able to update, there seems to be a error with the update function on our hosting service. I have placed a ticket and this should be resolved soon. This issue currectly affects all TBU and TEC Garrys Mod based servers (Other than Dev since its on a dedicated box). Will post when these are up.

Patch Notes:

Players now breathe
Players hold their ear while using voicechat
Fixed NPC weapons not saving properly in Toybox saves
Fixed paint not saving properly in Toybox saves
Fixed crash when joining server with corrupt datapack
Fixed memory leak in datapack loading
Fixed player not drawing in render targets
Downloaded fonts are immediately available
Fixed player moving when ducking with custom hull sizes
Added r_projectedtexture_filter (default 1)
NPCs can now fire the crossbow
Fixed weapons dissapearing when looking at hated NPC
sv_loadingurl can contain %s which will be replaced with the client’s steamid

[Lua] Improved performance of string.Explode, string.ToTable, math.NormalizeAngle, Player.SetPData and Player.GetPData
[Lua] Added Player.RemovePData
[Lua] Added vector and angle unary functions
[Lua] Added table.KeyFromValue and table.KeysFromValue
[Lua] Added string.Split( str, delimiter )
[Lua] Fixed Player.GetTool clientside
[Lua] Fixed string.NiceSize and string.TrimLeft not working properly
[Lua] Provided access to undo.GetTable
[Lua] Fixed resizing Derma frames beyond the screen boundaries with screen lock enabled
[Lua] Added short aliases for the stencil constants (e.g. STENCIL_NEVER instead of STENCILCOMPARISONFUNCTION_NEVER)
[Lua] Fixed SendUserMessage failing to send NPCs, vehicles and players.
[Lua] Added CompileFile( filename )
[Lua] Added GM:PreDrawViewModel
[Lua] Added GM:PostDrawViewModel
[Lua] GetRenderTarget creates render target if it doesn’t exist
[Lua] Added GetRenderTargetEx( name, width, height, sizemode, depthmode, textureflags, rtflags )
[Lua] Added RT_SIZE_ enums
[Lua] Added MATERIAL_RT_DEPTH_ enums
[Lua] Added SERVER:PrecacheSentenceFile( string )
[Lua] Added SERVER:PrecacheSentenceGroup( string )
[Lua] Fixed IsValidModel returning wrong value
[Lua] Removed file.Rename
[Lua] RenderView now accepts a drawmonitors bool parameter
[Lua] Include errors now print the file and line

[TTT] Added effects when a player destroys C4, now looks different from picking it up.
[TTT] Added ammo dropping (undo key).
[TTT] Added option to stop showing TTT’s Fretta splash screen.
[TTT] Added option to avoid being selected as Detective if possible.
[TTT] Added name indicator above living players for spectators.
[TTT] Changed Health Station healing to require holding the use key, instead of instant healing.
[TTT] Changed player ragdolling on death to look nicer, ragdoll will move more.
[TTT] Fixed kill attribution when pushing one player off a ledge to fall on and kill another player. Now properly blames the pusher.
[TTT] Fixed some incorrect event log entries.
[TTT] Fixed blood decals created during preparation phase not being cleared when the round begins.
[TTT] Fixed quickchat/radio commands being shown in the sender’s language rather than your own.
[TTT] Fixed issues when using quickchat commands while targeting an unidentified body.
[TTT] Fixed Last Words erroring in some cases.
[TTT] Fixed grenades sometimes exploding twice when held until fuse runs out.
[TTT] Fixed DNA Scanner showing a spectator’s position when scanning for a player whose corpse was destroyed.
[TTT] Fixed number keys not immediately switching to weapons with fast weapon switching enabled.


UPDATE: (8:34PM)

As of about a hour ago I did get a responce to the ticket, there seems to be a issue with TCAdmin. So, for now, the servers will be down untill this is fixed. Will post more as I get it.

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rp_apocalypse added to PostNukeRP server
Eldar Storm | February 7th, 2011

We have setup spawn zones for rp_apocalypse on the PostNukeRP server. You can find the download on his Facepunch post:

Be sure to get the rp_ map, and not the gm_ one.

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A bunch of fixes and SKILLS!
Eldar Storm | February 1st, 2011

Yes, its finally made it, skills have now been added to the gamemode. As it stands, players will get: NPC’x 1XP, Antlion Guards 5xp, and Antlion Mounds 10xp. The other big thing in this is the fix for the Community system. I know alot of people have been frustrated with this bug, but all should be fixed and stable now. Well, now for the patch notes.

  1. Skills have now been added. Players will now gain XP from killing NPC’s and Antlion mounds.
  2. Comminty system has now been fixed and should be stable.
  3. Admin menu has been reworked and will now show correct options.
  4. Prop Cost and Voice Limiter are color coded.
  5. Owned doors will auto unlock when the player leaves.
  6. Props will auto unown if player does not return to the server within 60 seconds.
  7. Cars are correctly owned when they are dropped from inventory.
  8. Car no-clip glitch has been fixed.
  9. Player death zombies now have names.
  10.  Antlion Mounds now have double their HP.
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Garrys Mod Engin Error Client.dll
Eldar Storm | December 17th, 2010

As we know most people out there are getting this Engine Error. Client.dll Init() in library client failed.

From what I have found out this error was not caused by the recent update by Garry. This problem seems to have developed after a recent engine update by Valve. This beeing said we will still probably have to wait untill Garry releases a patch for this.

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Garrys Mod Update 110
Eldar Storm | December 16th, 2010

The Build and PostNukeRP server have been updated to 110.

Added PHX content pack
Changed default loading screen
sv_client_predict now defaults to 1
Ragdolls now copy skin, blood colour, material
No longer crashes when modelprecache is full (instead refuses to load new models)
Disabled scriptenforcer when playing demos
Fixed ‘out of edicts’ error – won’t create new entities if we’re near the limit
Servers can now define a loading screen for people joining their server (sv_loadingurl)

[Lua] Fixed not being able to turn off player shadows
[Lua] Added GAMEMODE:CalcViewModelView hook
[Lua] Added ViewModel:ViewModelIndex()
[Lua] Lua entities can override regular entities (when named the same)
[Lua] Added Entity:StopParticleEmission()
[Lua] Added Entity::CreateParticleEffect( strName, iAttachmentType, tabControlPoints )
[Lua] Fixed bug in render.RenderView which meant that after enabling ortho mode you couldn’t turn it off again
[Lua] Added GAMEMODE:PlayerCanPickupItem

[TTT] Added first person ragdoll cam.
[TTT] Added ability for Traitors to hang corpses on walls with the Magneto-stick.
[TTT] Added Glock automatic pistol.
[TTT] Added “X is innocent” radio command.
[TTT] Added “Call detective” button to corpses.
[TTT] Added debug messages to TTT entities for mappers (set “developer 2″).
[TTT] Added check that forces sv_alltalk off if it’s on.
[TTT] Changed gun ironsight positions to be lower (disable in settings).
[TTT] Fixed flaregun scorch marks often not showing up.
[TTT] Fixed thrown explosive barrel kills sometimes being attributed to victim instead of thrower.
[TTT] Fixed Fretta map-only vote restarting while in progress.
[TTT] Fixed ttt_damageowner not working well for certain physics-based traps

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