PNRP Patch Notes 48
This patch has been a long time comming. Alot of bug fixes in this one, a new loading screen to fix equipment/XP Loss, and the PNRP Prop protection system is fully working now.
- Fixed Loosing XP and Skills when loading
- Fixed freezing on spawn issue
- Fixed Community bug if the Community was deleted
- Fixed loosing weapons when waking up
- Fixed issue with equiping the revolver from inventory
- Fixed Several Grammer issues
- Fixed Ownership bug, items are no longer tracked by player name
- Fixed the indoor spawner to reduce mobs getting stuck in the map
- Fixed Multibug Shop and Inventory window issue
- Fixed Headbob in car issue
- Fixed /dropwep command with radio bug
- Fixed Skill tab to read correctly in the Help Menu
- Added Player Load screen
- Added Temp 15sec god mode when player spawns
- Added Sounds to ownership taking and removing
- Added Admin Overide for Keys
- Added clock to top bar (Currently does Client Local Time will change to server later)
- Added Prop Protection Buddy system
- Added a new gun, the UMP Post
- Completed PNRP Prop Protection system
- Props now are auto owned by the player
- Vehicles and seats can no longer be no collided all, no collide world, adv ballsocket, or ez ballsocket
- Changed ownership from F21 to F11
- Moved Voice Limiter and Prop Cost indicators above the main menu
- Grub Nuggets no longer collide to reduce lag
- Miner Scrap no longer collides
- Oranges from the plan no longer collide
PostNukeRP Server address
You can now access the the PostNukeRP Garry’s Mod server by using the domain postnukerp.net
I have set this up in case I have to change servers, those using this address to connect will not be affected since I can just change the IP in DNS.
Garrys Mod Update 113
The PostNukeRP and TBU Build server are now both up to date with 113.
Patch Notes:
Added HL1:Source NPCs (if you own HL1:Source)
Toybox saves can now contain toybox entities and will download them before loading
Cleaning the map now cleans brush based entities
Fixed map entities respawning over their toybox saved versions
Fixed player falling slightly when loading a save
Loads downloaded particles automatically, without restart needed
Fixed RT camera error when removing your last RT camera[Lua] Fixed string.Explode ignoring empty matches.
[Lua] Fixed not being able to draw in Pre/PostDrawViewModel
[Lua] Added ents.GetMapCreatedEntity( int )
[Lua] Added bool Ent:CreatedByMap()
[Lua] Added int Ent:MapCreationID()
[Lua] Added PhysObj:GetSurfaceArea()
[Lua] Moved notices from Sandbox to its own module[TTT] Fixed a player’s persistent karma not always resetting when karma-kicking them.
[TTT] Fixed error in grenades if thrower disconnected before they exploded.
PNRP Dev Server back up
Just a FYI, the Dev server is back up and running, work can now continue on bug fixes and such.
PNRP Dev Server
Just a FYI, I will be bringing the Dev server down this weekend to reload the system and install a more reliable hard drive. I have been putting this off for a long time, but due to some other issues on the server I will be doing this sonner, rather than later.
Note: This will not affect the live server in any way if you are wondering.
PNRP Servers Back Up
Servers are updated and back up. I have also updated Wire on both TBU servers as well.
rp_apocalypse has also been uploaded to the PNRP server and is ready for use.
Garrys Mod Update and servers are down
Garry has release a new update today, and the only server I am able to update at the moment is the Dev server. As of right now I do not know the impack of this update on PostNukeRP, but will find out when I get home and log into Dev to do some testing.
As for not beeing able to update, there seems to be a error with the update function on our hosting service. I have placed a ticket and this should be resolved soon. This issue currectly affects all TBU and TEC Garrys Mod based servers (Other than Dev since its on a dedicated box). Will post when these are up.
Patch Notes:
Players now breathe
Players hold their ear while using voicechat
Fixed NPC weapons not saving properly in Toybox saves
Fixed paint not saving properly in Toybox saves
Fixed crash when joining server with corrupt datapack
Fixed memory leak in datapack loading
Fixed player not drawing in render targets
Downloaded fonts are immediately available
Fixed player moving when ducking with custom hull sizes
Added r_projectedtexture_filter (default 1)
NPCs can now fire the crossbow
Fixed weapons dissapearing when looking at hated NPC
sv_loadingurl can contain %s which will be replaced with the client’s steamid[Lua] Improved performance of string.Explode, string.ToTable, math.NormalizeAngle, Player.SetPData and Player.GetPData
[Lua] Added Player.RemovePData
[Lua] Added vector and angle unary functions
[Lua] Added table.KeyFromValue and table.KeysFromValue
[Lua] Added string.Split( str, delimiter )
[Lua] Fixed Player.GetTool clientside
[Lua] Fixed string.NiceSize and string.TrimLeft not working properly
[Lua] Provided access to undo.GetTable
[Lua] Fixed resizing Derma frames beyond the screen boundaries with screen lock enabled
[Lua] Added short aliases for the stencil constants (e.g. STENCIL_NEVER instead of STENCILCOMPARISONFUNCTION_NEVER)
[Lua] Fixed SendUserMessage failing to send NPCs, vehicles and players.
[Lua] Added CompileFile( filename )
[Lua] Added GM:PreDrawViewModel
[Lua] Added GM:PostDrawViewModel
[Lua] GetRenderTarget creates render target if it doesn’t exist
[Lua] Added GetRenderTargetEx( name, width, height, sizemode, depthmode, textureflags, rtflags )
[Lua] Added RT_SIZE_ enums
[Lua] Added MATERIAL_RT_DEPTH_ enums
[Lua] Added CREATERENDERTARGETFLAGS_ enums
[Lua] Added SERVER:PrecacheSentenceFile( string )
[Lua] Added SERVER:PrecacheSentenceGroup( string )
[Lua] Fixed IsValidModel returning wrong value
[Lua] Removed file.Rename
[Lua] RenderView now accepts a drawmonitors bool parameter
[Lua] Include errors now print the file and line[TTT] Added effects when a player destroys C4, now looks different from picking it up.
[TTT] Added ammo dropping (undo key).
[TTT] Added option to stop showing TTT’s Fretta splash screen.
[TTT] Added option to avoid being selected as Detective if possible.
[TTT] Added name indicator above living players for spectators.
[TTT] Changed Health Station healing to require holding the use key, instead of instant healing.
[TTT] Changed player ragdolling on death to look nicer, ragdoll will move more.
[TTT] Fixed kill attribution when pushing one player off a ledge to fall on and kill another player. Now properly blames the pusher.
[TTT] Fixed some incorrect event log entries.
[TTT] Fixed blood decals created during preparation phase not being cleared when the round begins.
[TTT] Fixed quickchat/radio commands being shown in the sender’s language rather than your own.
[TTT] Fixed issues when using quickchat commands while targeting an unidentified body.
[TTT] Fixed Last Words erroring in some cases.
[TTT] Fixed grenades sometimes exploding twice when held until fuse runs out.
[TTT] Fixed DNA Scanner showing a spectator’s position when scanning for a player whose corpse was destroyed.
[TTT] Fixed number keys not immediately switching to weapons with fast weapon switching enabled.
UPDATE: (8:34PM)
As of about a hour ago I did get a responce to the ticket, there seems to be a issue with TCAdmin. So, for now, the servers will be down untill this is fixed. Will post more as I get it.
rp_apocalypse added to PostNukeRP server
We have setup spawn zones for rp_apocalypse on the PostNukeRP server. You can find the download on his Facepunch post: http://www.facepunch.com/threads/993307-gm_apocalypse
Be sure to get the rp_ map, and not the gm_ one.
A bunch of fixes and SKILLS!
Yes, its finally made it, skills have now been added to the gamemode. As it stands, players will get: NPC’x 1XP, Antlion Guards 5xp, and Antlion Mounds 10xp. The other big thing in this is the fix for the Community system. I know alot of people have been frustrated with this bug, but all should be fixed and stable now. Well, now for the patch notes.
- Skills have now been added. Players will now gain XP from killing NPC’s and Antlion mounds.
- Comminty system has now been fixed and should be stable.
- Admin menu has been reworked and will now show correct options.
- Prop Cost and Voice Limiter are color coded.
- Owned doors will auto unlock when the player leaves.
- Props will auto unown if player does not return to the server within 60 seconds.
- Cars are correctly owned when they are dropped from inventory.
- Car no-clip glitch has been fixed.
- Player death zombies now have names.
- Antlion Mounds now have double their HP.
Garrys Mod Engin Error Client.dll
As we know most people out there are getting this Engine Error. Client.dll Init() in library client failed.
From what I have found out this error was not caused by the recent update by Garry. This problem seems to have developed after a recent engine update by Valve. This beeing said we will still probably have to wait untill Garry releases a patch for this.