Archive for the ‘PostNukeRP’ Category

« Older Entries | Newer Entries »
pn_revelation_beta_3
Eldar Storm | February 8th, 2012

pn_revelation_beta_3 is available for download in the Downloads section, and is available for use on the PNRP Server as well.

Thanks goes to CrazyKid for building this great map, keep up the good work.

Posted in PostNukeRP | No Comments »
Update Progress and Twitter
Eldar Storm | January 22nd, 2012

Yes, I said twitter. Never really had a need to use it really, but now it seems I do. I apreciate all the PMs I get asking for updates, but I realized this was a better means of a more active update method. You can follow be at http://twitter.com/eldarstorm

As for updates, here it goes:

  • Datastream to Net code conversion – Done
  • Derma issues – Not so much. Its beeing a pain.
  • Other issues due to the new changes – Not as bad as I thouht. No idea at the moment TBH

Ok, the las bullet is true, I thought it was rather bad untill I setup a dedicated Dev server running beta, after that, alot of the issues went away. We did not really build PNRP to run off of singleplayer.

Posted in PostNukeRP, RC News | No Comments »
Megaupload gets hit by the Feds/Feds get his by Anonymous
Eldar Storm | January 19th, 2012

Kind of game news in a way, since some of the map makers in the PostNukeRP Community use this site to transfer map files.

Today Megaupload.com was taken down by the Justice Department. According to the site linked below, thay are suspected to be involved with “the Mega Conspiracy”

The indictment accuses the suspects of being members of “the Mega Conspiracy, a worldwide criminal organization whose members engaged in criminal copyright infringement and money laundering on a massive scale.”

In retaliation for this attack Anonymous brought down the sites for the Department of Justice, Universal Music Group, RIAA and Motion Picture Association of America.

More information here

Just thought I would post this out there for the few that do check the site.

Edit: More info about the indictment on Megaupload: Ars Technica

Posted in Game News, PostNukeRP | No Comments »
State of PostNukeRP
Eldar Storm | January 10th, 2012

Posting this since not everyone seems to check the forums for current updated info.

PostNukrRP is not dead. We have held off on new updates and fixes in light of the upcomming changes for Garrys Mod. For those who do not know, the next update will break alot of addons and gamemodes since it will affect the way it communicates.

I have managed to get a beta key, so I will be looking into it shortly. LostInTheWired still is unable to get online as of right now, but has been working on code in the mean time.

You can find alot of this info and activity on the forums.

 

UPDATE:

Tested PNRP with the new Garrys Mod Beta. It is confermed, the update will break PostNukrRP, but its what we expected. The errors that I got during the test are the errors that I expected. Soon we will start the process of converting PNRP from datastreams to the new netcode. It is my hopes that we will be able to have the Patch live when the new version of Garrys Mod goes live.

Posted in PostNukeRP | No Comments »
The Hoster from Hell
Eldar Storm | December 30th, 2011

Bit off the beaten track from the stuff I generally post, but I thought I would give the world a bit of fair warning about these guys.

As you know TBU (The Builders Union) has a Minecraft server. In a effort to improve performance and stability we looked at a few VPS Hosters, one in particular had some good prices. One of those cases of too good to be true it seems.

The hoster in question is http://alienvps.com/. By no means would I ever recommend these guys. Their site indicates that you get “Instant setup” when you purchase a server. It has now been almost 48 hours since we purchased the server and still no setup. To answer some of the devils advocates out there, they charged and received payment shortly after purchase, so no wait there for them getting their money. I understand that its a holiday weekend, but two things on that. One, we purchased this Wed night, and they never responded saying they were gone or anything. I have been in contact with their Live chat several times, and the popular response that I get is “you will get your email soon”. We have placed a ticket with their billing, and have made attempts to contact them through live chat, but it seems even the people on their support chat cant get a response from their own billing department.

All in all, rants aside. I would not suggest these guys, and they should at least remove the “Instant setup” bit from their page.

Posted in Game News, PostNukeRP, RC News | No Comments »
Upcomming Garrys Mod 13 and Recent Valve Update
Eldar Storm | November 30th, 2011

Current Issue First:
Engine Error Client.dll Init() in library client failed.

This means two things basically, both real bad at the moment. Client crash on startup, and so do servers. Valve released a client update yesterday that broke GMod. According to Garry, he is aware of it, and is working to resolve the issue. So, looks like we get to wait.

Garrys Mod 13
Alot of changes seems to be slated for this update, including its own engine. One thing the PNRP team will be looking at with this update is a larg rewright of the gamemode. Its something we have thought about in the past, especially before releasing it, but we wanted to add a few things first. Well, looks like the rewright will be taken priority. When 13 comes out, it will probably terminally break PostNukeRP. The main reason it will break it is Garry removing Datastreams. This is what we use to make most of the client/server sides talk to each other.
This will also mean that a larg portion of everything else will probably break as well. At least untill everything is recoded to use the new net code stuff.

If this crashes PNRP as I fear it will, the PNRP server will be swapped over to build untill we have fixed the issue.

Posted in PostNukeRP | No Comments »
PostNukeRP 2 Year Anniversary
Eldar Storm | November 24th, 2011

Yep, this month marks 2 years for PNRP.

What all is going on for those who are wondering:
Dev work has been a bit slow as of late, but once Lost has is Net back it will kick back up into overdrive. Lost reports that he may have made a break through on NPC AI while he has been away.

I have been side tracked with other projects as of late, mainly Minecraft and work. (Plus the Skyrim release did not help). I have also been working some more on a couple of maps.

Post has a new weapon that will be comming to the Live server in the near future.

Crazy has a new map that he has been working on, its turning out pretty good.

Metroid has a few projects that he has been working on, plus the Minecraft stuff as well (and Skyrim).

Once the next Dev cycle starts up, there should be alot of changes and fixes in the next patch. Dont forget to check the forums.

Posted in PostNukeRP, RC News | No Comments »
Site Hosting change
Eldar Storm | November 3rd, 2011

Few of my sites will be down in the next few days for a hosting move.

Affected sites:
http://radioactivecricket.com
http://postnukerp.com
http://l2pets.com
http://thephoenixclan.net

The Dev forums or anything related to thercs.net will not be affected.

In other news I may redo the template of the PostNukeRP site, at the moment it does not really lend itself to easy updateing.

Posted in PostNukeRP, RC News | No Comments »
Garrys Mod Update today
Eldar Storm | August 16th, 2011

Just pushed the new update for Garrys Mod to the server.

It seems that the recent Team Fortress 2 update broke Garrys Mod, but it should now be fixed.

Posted in PostNukeRP | No Comments »
PNRP Patch Notes 48.5
Eldar Storm | August 5th, 2011

Fixed a couple of things, patched a few exploits, and added Bulk to car Inventory.

  1. Fixed backpack skill check for Item Boxes
  2. Fixed Community rank issue. Level 2 can now drop lockers and stockpiled from the menu.
  3. Fixed bug where the To Car Inventory buttons were calculating the wrong weight for the jeep.
  4. Fixed the stockpile resource dupe exploit.
  5. Fixed the Equipment menu ammo dupe exploit.
  6. Fixed the Item Box dupe ammo exploit.
  7. Added Bulk to Car Inventory to the Inventory menu.
Posted in PostNukeRP | No Comments »
Next Page »« Previous Page